Shootshy:TE

Shootshy:TE

di pansapiens
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Shootshy:TE

Voto:
2.7
Rilasciato: August 01, 2013
Ultimo aggiornamento: August 02, 2013
Sviluppatore: pansapiens

Tag per Shootshy:TE

Descrizione

A simple bullet hell shmup that takes about two minutes to win. Made over a few days as my July one-game-a-month ... turns out making a GOOD shmup isn't trivial :P

Come si gioca

Arrows or WASD to move, Ctrl or Z to shoot.

Commenti

0/1000
kova10 avatar

kova10

Aug. 02, 2013

1
0

Only left CTRL key works on my keyboard. Quite hard to play with crossed hands. :( Allow to configure the keys and I would gladly play it. It has a nice retro touch.

pansapiens
pansapiens Sviluppatore

Whoops, sorry about that. I've made it so both left and right Ctrl should work, and added Z since that seems to be a 'standard' primary fire button for many shmups (I've also made sure enemies won't shoot you when they are outside the edges of the playfield ... that was just a bit too evil).

JackKinsey avatar

JackKinsey

Aug. 01, 2013

1
0

It's a great start! I know it was for OGAM and for being made in a few days it is great. If you come back to it here are some thoughts (that you can take with a grain of salt, because I'm horrible at finishing games!)

The hitbox on the ship is kind of hard to distinguish. Sometimes I'm sure I'm about to get hit and then I don't, others I think I'm safe and then BOOM...dead.

The movement feels a little too delayed for my taste. Adds challenge I suppose, but it just feels a bit off. IDK maybe it is just me :)

A pause button would be nice as well as a mute button since the music gets a bit repetitive.

The graphics are cool! I love the trippy retro feel they have!

Also MORE LEVELS...obviously :)

Have fun with the rest of your OGAMs!!!!

pansapiens
pansapiens Sviluppatore

Thanks - you are spot on about the ship hitbox - I would always make this the same or smaller than the sprite, but I must have tweaked the sprite size slightly and forgotten to change the hitbox ... it should be much tighter now (and a little easier as a result). Pause, music and sfx toggles are certainly something I'll add in a future version, just didn't quite make it in this time.

JackKinsey avatar

JackKinsey

Aug. 15, 2013

0
0

That hitbox is much nicer! Thank you!