Snakes On A Cartesian Plane
di netgrind
Snakes On A Cartesian Plane
Tag per Snakes On A Cartesian Plane
Descrizione
The mother of all snake games with 28 variations on that game you played on your candy bar cellphone.
*COLOR BLIND PLAYERS*
You can change the color pallet to one that works well for you in the options screen.
Come si gioca
Arrows - Move snake
Mouse - Navigate menus
Space - Advance screen
Escape - Exit screen
P - Pause game
R - Restart game
0 - Mute audio
- - Volume down
+ - Volume up
FAQ
Cos'è Snakes on a Cartesian Plane?
Snakes on a Cartesian Plane è un idle incrementale sviluppato da Netgrind, in cui controlli "serpenti" matematici su una griglia di coordinate.
Come si gioca a Snakes on a Cartesian Plane?
In Snakes on a Cartesian Plane interagisci e fai crescere i serpenti completando compiti matematici e raccogliendo risorse, con gran parte dei progressi che avvengono automaticamente nel tempo.
Quali sono i principali sistemi di progressione in Snakes on a Cartesian Plane?
Il gioco offre potenziamenti e sblocchi che migliorano le abilità e l'efficienza dei tuoi serpenti, offrendo una progressione stratificata tipica degli idle game.
Snakes on a Cartesian Plane ha progressi offline?
Sì, Snakes on a Cartesian Plane supporta i progressi offline, quindi i tuoi serpenti continuano a crescere e raccogliere risorse anche quando non giochi attivamente.
Quali sono alcune caratteristiche uniche di Snakes on a Cartesian Plane?
Snakes on a Cartesian Plane si distingue per il tema matematico, la grafica a griglia e l'attenzione all'ottimizzazione della crescita e delle risorse dei serpenti all'interno di un idle clicker.
Aggiornamenti dello sviluppatore
I just updated the game so the Boomslang WASD controls are fixed as well as you can now quickly see what modes you have gotten 15+ on and what modes you have beaten my dev scores based on the button text.
Commenti
kcolloran
Jun. 13, 2012
Displaying the requirements after you finsih the goals as well would be nice. I finished one requirement without even knowing what it was.
Bluji
Jun. 07, 2012
This is what you call creativity. You managed to make twenty-eight modes based on one game. 5/5 and favourited.
Shadowmoj
Jun. 24, 2012
Twice now I have encountered a strange bug in Asp mode where the seed of the fruit will spawn in a completely different location than the flesh. Not exactly problematic to gameplay (in fact it makes that fruit a bit easier to get at), but I thought you might like to know about it. I can't imagine how something like that could come about, but I promise I'm not making it up.
iglenini
Jun. 14, 2012
that moment when the only unlock you haven't gotten is "come back another day"
Elmyr
Jun. 10, 2012
Great concept, great execution. There have been a lot of snake versions on Kong and I don't remember any I actually liked. One thing I'd like to see is an alert in game when you unlock another snake. Nicely done simple game that works and holds your interest.