Protostar

Protostar

di myplayyard
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Protostar

Voto:
3.3
Rilasciato: November 01, 2011
Ultimo aggiornamento: November 01, 2011
Sviluppatore: myplayyard

Tag per Protostar

Descrizione

Scopri i misteri del settore Delta in questo epico sparatutto spaziale verticale 2D! Oltre 20 missioni adrenaliniche, 5 battaglie contro boss unici, potenziamenti configurabili per la nave e livelli dinamici rigiocabili. Acquista potenziamenti per preparare la tua nave alla battaglia contro nemici sempre diversi. Torna alle missioni precedenti per scoprire nuovi contenuti e nemici ancora più pericolosi.

Come si gioca

Movimento: Frecce della tastiera. Spara con i cannoni: C. Lancia missili: X. Bomba scudo: Z (quando potenziato)

Commenti

0/1000
MGrock avatar

MGrock

Nov. 01, 2011

91
1

When you enter the level you need to reselect the screen with the mouse to control the craft, if you forget then damage is done before you even start.

Vlyke615 avatar

Vlyke615

Nov. 01, 2011

70
2

Two things that would improve the game play dramatically: 1. As Omnivar stated a coolant upgrade for shooting 2. A 'vacuum' device to suck in the crystals (hard to collect them while shooting/avoiding enemies)

thegoodlocust avatar

thegoodlocust

Nov. 02, 2011

36
1

The overheating isn't that annoying, but there should be an upgrade to reduce it somewhat. I'm more annoyed by the fact that the levels/bosses don't give you huge amounts of crystals - so if you want to upgrade your ship you have to replay the old minefield level a bunch. That is not fun.

Too many upgrades are a mixed bag - like firing off a bunch of missiles at once without increasing your capacity. Why would you even bother getting the final launcher upgrade? So you can run out of ammo twice as fast? No thanks.

It is a fun game, but it seriously needed to be beta tested by some experienced gamers. It would've had a much higher rating and made more money if you'd done that.

DarkSlash001 avatar

DarkSlash001

Nov. 03, 2011

43
2

Great game - very well polished. With the cutscenes, art, and English (Usually for a game of this quality, I'd expect Japanese origin and poor grammar.), but especially with the level replay value, which keeps the plot consistent. I don't mind the clicking - it's really not that much of a bother. However, upgrades should include weapon cooling and a "magnet" for the crystals. Also, I find myself accidentally pressing "z" a lot, and thus screwing myself over for the rest of the mission. As a side note, that laser level is too damn hard. And when I have to retry it time and time again, I'd prefer not having to bear with the dialogue.

Workdammit avatar

Workdammit

Nov. 01, 2011

45
3

Protip: Don't make your upgrades feel like downgrades.