The battle of Undermountain RTS

The battle of Undermountain RTS

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The battle of Undermountain RTS

Voto:
3.4
Rilasciato: August 21, 2012
Ultimo aggiornamento: September 03, 2012
Sviluppatore: Megabyteceer

Tag per The battle of Undermountain RTS

Descrizione

Strategia in tempo reale multigiocatore con elementi di tower defense. RTS

Come si gioca

Usa il mouse

Aggiornamenti dello sviluppatore

Sep 3, 2012 10:00am

AUTO UPDATABLE latest version here: http://www.kongregate.com/games/Megabyteceer/undermountain-rts-second-edition

FAQ

Cos'è The Battle of Undermountain RTS?

The Battle of Undermountain RTS è un gioco di strategia in tempo reale (RTS) gratuito sviluppato da Megabyteceer, dove costruisci eserciti, gestisci risorse e conquisti nemici in un mondo fantasy.

Come si gioca a The Battle of Undermountain RTS?

In The Battle of Undermountain RTS raccogli risorse, addestri unità, costruisci edifici e comandi il tuo esercito per sconfiggere strategicamente le forze nemiche in battaglie in tempo reale.

Quali sono le caratteristiche principali di The Battle of Undermountain RTS?

Il gioco offre costruzione di basi, reclutamento di unità, vari tipi di risorse e combattimenti tattici, tutto all'interno di una classica struttura RTS.

The Battle of Undermountain RTS ha diversi livelli di difficoltà o campagne?

The Battle of Undermountain RTS offre una modalità campagna con una serie di livelli, ognuno con difficoltà crescente e obiettivi diversi.

Su quale piattaforma puoi giocare a The Battle of Undermountain RTS?

The Battle of Undermountain RTS è disponibile gratuitamente su browser tramite la piattaforma di gioco Kongregate.

Commenti

0/1000
Darkruler2005 avatar

Darkruler2005

Aug. 22, 2012

158
2

If a worker carrying gold suicide-rushes into towers and then that gold becomes the closest to your base any workers you create will from then on suicide-rush into towers trying to get that bit of gold even if there's an enormous load of gold without any tower protection just one tile further from base.

mephistpholes avatar

mephistpholes

Aug. 22, 2012

218
5

There is no way to use strategy in this game since you have zero control over the offense and they don't seem to even have a prioritized set of objectives to kill. I was on the castle stage, fought through the cave network (which was pretty cool) and then broke through one layer of towers to kill the castles, only my dwarves then decided to kill themselves on the other layer of towers rather than just destroy the other castle. That is what makes this game absurd as it stands. I don't think it really needs upgrades, the concept is alright, but the AI really ruined this game for me.

zuzzan avatar

zuzzan

Aug. 22, 2012

142
3

Like it a lot but could use some touches. Like control over your army for instance. And a speed up option. Also more types of units would be cool. Not being able to build in a spot that has been build in before is a major pain and not getting any refunds if you place a tower or building wrong is also annying.

Atrius2242 avatar

Atrius2242

Aug. 22, 2012

152
6

Okay, great idea but not great execution. You need some direct control over your men, miners and warriors, otherwise they just run off and die like morons. Upgrades would be amazing. Oh, some ability to see how much housing you have, how much you're using, etc would also be good. This is a great initial product, but it needs a lot of improvements to make a great game.

BoneyBoy avatar

BoneyBoy

Aug. 22, 2012

121
12

Upgrades would be great, such as: mining speed, gold carried, gold stored, food growth speed, housing spaces, attack damage, armour, movement speed and so on