Ten days
di leozj
Ten days
Tag per Ten days
Descrizione
A survival/adventure game made by Leo, 14 and Dowe, 17 for kongregates 2nd game jam.
Stay alive for ten days alone in the forest
Come si gioca
Move with WASD or the arrows keys.
Interact with left mouse click.
Add materials to fire/shelter with E.
Pause/unpause with P.
Note: Click multiple times to use fishing rod
FAQ
Cos'è Ten Days?
Ten Days è un idle game incrementale sviluppato da leozj in cui gestisci una colonia di sopravvissuti per un periodo di dieci giorni.
Come si gioca a Ten Days?
In Ten Days, assegni compiti ai sopravvissuti per raccogliere risorse, costruire edifici e mantenere in vita la colonia attraverso cicli di giorno e notte.
Qual è l'obiettivo principale in Ten Days?
L'obiettivo principale in Ten Days è sopravvivere per tutti e dieci i giorni gestendo efficacemente le risorse, costruendo strutture e mantenendo in salute i sopravvissuti.
Che tipo di sistemi di progressione ha Ten Days?
Ten Days offre progressione tramite il miglioramento degli edifici e la gestione della colonia, permettendoti di aumentare la produzione di risorse e le probabilità di sopravvivenza con il passare dei giorni.
C'è una storia o un tema in Ten Days?
Ten Days segue un tema di sopravvivenza post-apocalittica, concentrandosi sulla lotta di un piccolo gruppo che cerca di resistere a condizioni difficili per dieci giorni.
Commenti
GamejokerDotNet
Nov. 15, 2016
Very few tooltips, what am I trying to do here? I've crafted a few things, but no options on what to craft? Needs a tutorial or something.
I was thinking about that, I'm gonna figure out something. Thanks for the feedback!
locazione
Nov. 30, 2016
Ok nvm I feel stupid:I refreshed the page and found many branches on the ground,and made an axe. Gonna throw some random suggestions,don't know if they are doable,hey ignore them if they're stupid 1)it's not clear that you can build shelter fire only in a specific location 2)a button that allows to go directly to the morning after when it gets dark 3) a diary where one could read all the objects and their combinations that has already discovered 4)a fire that emitt some light during the night.. like a true fire :D 5)a different fishing mechanism (even pressing a keyboard button instead of smashing the mouse would be a nice difference imho) 6) a map would be so nice *w* or just an arrow that points toward the shelter for people without orientation like me :D 7)the inventory that can only contain 9 objects is kind of a nuisance but I guess you made it on purpose? I'm still at day 5 but I wanted to write this down to not forget it! Def fav'd this game to get all the updates :D
Cool suggestions! Especially the one with the diary. We definitely are gonna add some of these :)
TobiasE4
Nov. 20, 2016
Very cool game concept, got a definite kick when I manage to erect my shelter for the first time. ^^ But a lot of stuff feels rather obscure (I am still nog sure how I managed to get the fire going once) and it would have been nice to have some sound effects or indication that your fishing is working. Also given the importance of bunny skins for buckets I would love to have some idea of how to best use traps. My traps never seen to catch enough.
Thanks for the suggestions! You need grass and branches to make a fire, but we're working on an update that let's you use leaves instead of grass. We're also gonna make it easier to catch rabbits.
CrystaW
Jan. 24, 2017
Some materials should respawn every day... Reeds, berries, etc...
Jesinchen
May. 19, 2017
I think the story behind the game is this:
A teenager was using to much meth and was heading into the wild. There he became lost. Druggend as he was he chopped down the whole forest, slaughtered all rabbits and fish and build strange structures. After ten days without sleep some wanderers finally found him and took him to a near ambulance. Or asylum.
Rembember kids: Don't do drugs.