Deja Vu
di jdmazz
Deja Vu
Tag per Deja Vu
Descrizione
A Ludum Dare Game.
Say "Hi!" to all of the witches in your small world! But are you
getting smaller, or is the world getting bigger?
Features
* 100% procedurally generated worlds.
* Multi-controller input.
* Game created in 48h or less by one person.
Come si gioca
Controls
* WASD/Arrow Keys/Controller to Move.
* Escape/B on XBox Controller to Restart.
Tips
# Meet all witches before the time runs out.
# Don't forget, in a procedural world, *restarting* is a strategy.
Commenti
Mozai
Apr. 29, 2017
It sucks when there's a time limit and I get stuck trying to turn corners.
Hi, I gave a plus to your comment. Are there any other things you'd like to see added to this game? I made it in only 48h, so I could add a lot more if you think it's worth it.
ST13R
Apr. 26, 2017
Oh also, make the main character more distinct, else you don't know where you're starting :P
ST13R
Apr. 26, 2017
The idea is okay, but the witches look too twitchy, and you can get stuck on corners (: you think you've walked far enough, but you're 1 pixel short of cutting the corner, while it looks like you can make it). There doesn't seem too much strategy behind it, it might help if you get a few seconds too look at the map before the timer starts.
Hi. Thanks for the in depth comments. The way I've designed the game, I could update the corners issue in less than 5min. However, I do need to leave it as is, because it has yet to be judged for Ludum Dare 38. The judging actually starts tomorrow and goes on for some time. Afterwards I'll take care of this if it seems to be a real concern for a lot of people. As for adding to the strategy, how would you like it if I added random pick ups, such as a broom that lets you move faster temporarily and a wand that can break like 3 walls in a line? Do you have any other suggestions?