Doofus the Noob: Episode 1

Doofus the Noob: Episode 1

di hyperjag7
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Doofus the Noob: Episode 1

Voto:
3.4
Rilasciato: December 05, 2017
Ultimo aggiornamento: December 20, 2017
Sviluppatore: hyperjag7

Tag per Doofus the Noob: Episode 1

Descrizione

Il pronipote di Leeroy Jenkins è appena stato bocciato all’Università degli Avventurieri. Durante la sua missione per riscattarsi agli occhi del mondo, si ritrova coinvolto in un conflitto che dura da oltre 2000 anni. Insieme a un gruppo di compagni improbabili (e turbolenti!), Doofus si trova presto nell’avventura più grande della sua vita. Attenzione: File di grandi dimensioni (~52 MB), quindi abbi pazienza durante il caricamento. Creato con RPG Maker MV (di Kadokawa). Possono esserci problemi di compatibilità comuni ai giochi RPG Maker. Ci scusiamo per il disagio.

Come si gioca

Frecce direzionali o clic del mouse per muoversi. Z, barra spaziatrice o clic sinistro = tasto azione. ESC, X o clic destro = menu/indietro. SALVA PRESTO, SALVA SPESSO!! (potrebbe essere necessario cliccare col tasto destro all’inizio del turno di battaglia per vedere l’opzione fuga). Nota: per inviare le statistiche, esci dal menu alla mappa usando il tasto ESC o X invece del clic destro periodicamente.

Aggiornamenti dello sviluppatore

Dec 20, 2017 12:16pm

UPDATE Dec 20:
MONSTER LEVEL CAPS!!
- Monsters will still scale with your level, however, they will no longer go higher than the average level of your party, and chances are good for them being lower.
- Also, Monster levels are capped at 10 for the forest, 20 for the ice cliffs and most of the ice caverns, 25 for the foothills, and 30 for the thunder plateau.
- The lion at the end of the forest has been made slightly weaker
- Remember to save often.
- Note: 1 lucky hat works for whole party.
- Note: stats from Genie of the Lamp are permanent.
- Also, the stat submission issue for Thunderbird Killed should (hopefully) be resolved. load up relevant save game and play a bit (open/close menu using X a few times) to resubmit.

Commenti

0/1000
MrVolpe avatar

MrVolpe

Dec. 12, 2017

14
0

Please consider reducing the monster spawn rate in the Thunder Labyrinth. Trying to get every chest there takes hours even with Doofus and Matt mowing down enemies. Also, for those that are curious, equipping the Pretty Dress and Warp Boots on Melanie and Jared makes them unable to be hit by any enemy attacks.

hyperjag7
hyperjag7 Sviluppatore

Done. And good tip for about the boots and dress. 50% magic and physical evade is a serious must have. I might also recommend the deadeye amulet and the lucky hat... (*hint hint*) Mix and match! Oh, by the way, there are a couple chests you just can't get. So don't worry about it.

XAct avatar

XAct

Dec. 19, 2017

15
0

Knowing how much HP the foes have left would be really appreciated.

Rhazaak avatar

Rhazaak

Dec. 18, 2017

11
0

health bars for the enemies would be nice

tertusson avatar

tertusson

Dec. 11, 2017

32
3

I just HATE monster scaling with our level. I want to destroy the monsters i first encourtered!

hyperjag7
hyperjag7 Sviluppatore

Monster levels are now capped by area. Nothing in the forest is going to exceed level 10, so if you go back there later, killing things should be a breeze. 20 for the ice caves, 25 for the road to thunder mountain, 30 for the plateau. Happy slaying.

Brilliand avatar

Brilliand

Dec. 13, 2017

3
0

Here's a tip to get the menu to stay up while using skills/items: Press escape while *moving*. This seems to disable the menu vanishing for some reason.