Adventures of Veronica Wright: Escape from the Present

Adventures of Veronica Wright: Escape from the Present

di harshhsrah
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Adventures of Veronica Wright: Escape from the Present

Voto:
3.1
Rilasciato: January 24, 2012
Ultimo aggiornamento: January 24, 2012
Sviluppatore: harshhsrah

Tag per Adventures of Veronica Wright: Escape from the Present

Descrizione

21 novembre 2034. Cosa sono queste cose che attaccano il mondo? Veronica è stata avvertita! Deve scappare! Guidata dal suo trisavolo potrebbe farcela. Ma è tutto qui? Il destino ha in serbo altro per Veronica? Gioca il primo episodio de Le Avventure di Veronica Wright nel suo viaggio per salvare l’umanità!

Come si gioca

Gli oggetti si raccolgono cliccandoci sopra. Se un oggetto interattivo richiede un oggetto dell’inventario, l’inventario si aprirà automaticamente. Scorri l’inventario e seleziona l’oggetto giusto da usare.

Commenti

0/1000
beastyboy99 avatar

beastyboy99

Jan. 30, 2012

6
0

nice artwork,but inventory behaves strange, order things from left to right, it starts at the medalion, right is what you picked up last, everything else is left. This is a realy strange behaviour 4/5

beeps avatar

beeps

Jan. 25, 2012

7
1

It's a good game at heart, but the controls are quite clunky. Although there's no pixel hunting exactly, the sizes of the areas to click and get a response seemed unintuitive in places. Clicking through the inventory was annoying, and sometimes items would get lost. Also, unless I missed it, there seemed to be no way to bring the inventory up without clicking a hotspot: this would have been useful to remind me of my next goal.

jerrepk avatar

jerrepk

Jan. 24, 2012

5
1

Might as well make a review of this then, pretty fun point and click, lot's of puzzle's, not very easy though, I had to look up one or two things before i could advance, I think I played about 1hour and 20 minutes

EarthSea1 avatar

EarthSea1

Aug. 17, 2016

1
0

Interesting adventure... 4/5!

littlefuzzy01 avatar

littlefuzzy01

Oct. 21, 2015

1
0

Not a fan of the inventory covering whatever hotspot. I'd prefer to see a closeup of the hotspot and figure out what I need to work with it. Right now it's just "Hotspot, okay, let's see which item in the inventory goes there." That really isn't puzzle solving.