My Ghost and I (demo)

My Ghost and I (demo)

di gmitchell27
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My Ghost and I (demo)

Voto:
1.8
Rilasciato: May 20, 2020
Ultimo aggiornamento: May 20, 2020
Sviluppatore: gmitchell27

Tag per My Ghost and I (demo)

Descrizione

My Ghost and I is a 2D platformer where the player must utilise the abilities of two characters to collect all of the spirits and open the portal to the next level.

Any feedback/suggestions/improvements would be extremely helpful as this is just a demo and there's lots of features I still want to add.

Come si gioca

arrows or wasd

FAQ

Cos'è My Ghost and I Demo?

My Ghost and I Demo è un idle game sviluppato da GMitchell27 in cui aiuti un personaggio e il suo compagno fantasma a progredire migliorando varie statistiche e abilità.

Come si gioca a My Ghost and I Demo?

In My Ghost and I Demo, gestisci potenziamenti e guadagni risorse mentre avanzi passivamente tra i livelli, prendendo decisioni per migliorare le prestazioni del personaggio e del fantasma.

Chi è lo sviluppatore di My Ghost and I Demo?

Lo sviluppatore di My Ghost and I Demo è GMitchell27.

Quali sono i principali sistemi di progressione in My Ghost and I Demo?

La progressione in My Ghost and I Demo si basa sull'accumulo di risorse nel tempo, da spendere in potenziamenti per migliorare il personaggio principale e il suo compagno fantasma.

Su quali piattaforme si può giocare a My Ghost and I Demo?

My Ghost and I Demo è un idle game giocabile via browser su Kongregate.

Commenti

0/1000
bigjus avatar

bigjus

May. 23, 2020

0
0

unplayable due to screen scrolling

chibis223 avatar

chibis223

May. 23, 2020

0
0

The player could use a little - just a tiny bit - of backstory, explanation, and/or tutorial on why you have this ghost and what it does. "Press F" doesn't really cover what its purpose is. Spirit fetching, lever pulling, timeout feature, and body switching could be pointed out with onscreen text. So could the gear on Level 1, because I died several times before realizing that it was not a background element. Some background/foreground elements look too similar (like the level two pillars).

chibis223 avatar

chibis223

May. 23, 2020

0
0

Nice overall design. The green/blue text colors could be more differentiated, though, and less glow effect to make the text sharper and increase readability.

chibis223 avatar

chibis223

May. 23, 2020

0
0

Why not make the feedback screen fit in with the rest of the game?

chibis223 avatar

chibis223

May. 23, 2020

0
0

Exit game does nothing; arrow keys are not limited to the game screen; I died after collecting all fireflies and triggered a bug that did all sorts of messy things that didn't resolve on restarting the level or selecting another one. Messy bug as seen in various levels thereafter includes any number of: reloading the level in a loop only if I haven't released my ghost, reloading in a loop no matter what, permanently assigning my character the running sprite, permanently assigning my character the standing sprite, disabling the WASD keys, disabling the end door, not resetting the spirit count upon starting/restarting a level.