Idle Dungeon
di dix1mm
Idle Dungeon
Tag per Idle Dungeon
Descrizione
È il mio primo gioco e spero ti piaccia. Lo scopo del gioco è sconfiggere mostri sempre più forti. Nei primi livelli puoi usare l'attacco a clic per uccidere i mostri, puoi continuare a usarlo ma diventa meno efficace. Quando sconfiggi un altro mostro puoi usare le frecce per aumentare il livello del mostro o del dungeon. Il colpo critico funziona in modo moltiplicativo con il multiattacco. L'armatura viene calcolata dopo difesa e blocco. Gli upgrade si sbloccano ogni 5 livelli fino al 65.
Come si gioca
Sconfiggi i mostri per ottenere esperienza e oro. Usa l'esperienza per acquistare bonus alle statistiche, usa l'oro per comprare moltiplicatori delle statistiche. Usa le frecce per cambiare il livello del mostro/dungeon.
Aggiornamenti dello sviluppatore
Added new skill “Power Click” for high levels (increase click dmg for % of idle dmg). If skill active, every click cost mana. Clicks now use “Deadly Strike” and “Quick Strike” skills. There is no cap on new skill, but be careful – mana cost grows very quickly (1.6 mult). You can’t upgrade “Power Click” if max mana < next lvl skill mana cost.
Commenti
rikiz
Apr. 05, 2015
I just love how new things pop up after a while. When i though nothing new can show up, you surprise me with Masteries. :) Keep a good work, polish this game, since it looks very promissing. :)
Go4theQ
Apr. 18, 2015
I Like the game so far but I still am in need of a late game :D I'm at level 109 and leveling gets soooo slow and progressing does take so long ~.~ I'm aching for a reset or another aspect of the game.
Keep up the good work :)
P5ych0k1ll
Apr. 04, 2015
You killed off click damage very early.
rikiz
Apr. 05, 2015
To the guy talking about dodge. I party agree with you. Also other stuff looks useless too, for example Mp. I have 8.12k, it doesn't get down lower than 8k and i have regen of 150. And i still can upgrade it much further. So looks like it needs ether more magic or other kind of balancing so it would become more usefull. Late game is a bit more boring. So something "new" appearing would be really nice. And yes, make game not so predictable. :) Add more stuff to weapons and armors, for example better add new items to buy, but make them enchantable, upgradable, add different stats on them with gems maybe which would drop from rare unique monsters who has 1% appear rate or something like that. Maybe for masteries add different field called "training" and make that place to increase masteries somehow, with extra activities. Character window is a bit messy until you don't get used to it. So maybe separate numbers and names. Thats all my insight so far (reached 7 lvl dungeon).
xwintx
Apr. 04, 2015
Wow, 1k gold for a club. Wonder what it made of