Jack
di Dangow
Jack
Tag per Jack
Descrizione
*VERSIONE ALPHA*. Jack è un platform 2D a scorrimento laterale creato da quattro studenti della Vancouver Film School Game Design Program. Il progetto è stato completato in meno di due mesi. Per la prima volta, il VFS Compendium Project vede una collaborazione con gli studenti del Game Design Program. Jack - The Flash Game, fa parte di Compendium VII. Compendium VII: Jack of all Tales racconta la storia della giovinezza di Jack lo Squartatore usando riferimenti ad altri famosi Jack delle nostre fiabe.
TEAM:
*Gustavo Moro:* Project Manager e Lead Programmer.
*Matheus Pitillo:* Level Designer e Level Artist.
*Ryan Clark:* Artista e Sound Designer.
*Siddharth C.R.:* Programmatore ed effetti sonori.
Collaboratori:
Eduardo Faria (Colonna sonora).
Luis Felipe Melo (Colonna sonora).
*IL GIOCO POTREBBE IMPIEGARE UN PO' A CARICARE, PERCHÉ IL FILE È MOLTO GRANDE. VI CHIEDIAMO PAZIENZA DURANTE IL CARICAMENTO. NELLA VERSIONE FINALE CERCHEREMO DI RIDURLO. GRAZIE!*
>>> Per maggiori dettagli sul gioco e sul GD Program, visita:
"Matheus Pitillo - Life at VFS":http://www.matheuspitillo.com/blog/category/life-at-vfs/.
Come si gioca
*Frecce direzionali* per muoverti a SINISTRA, DESTRA e SALTARE. *A* per accedere ad alcuni portali e porte. *S* per pugnalare un nemico. _Tutti i comandi sono spiegati nel gioco!_
Aggiornamenti dello sviluppatore
Alpha Version
Commenti
Jacksforeyes11
Jul. 21, 2015
Mathues? Josh? Madness? Sosh?
ZellKFF
Apr. 23, 2012
Hey Dangow, I'm a friend of Gustavo so here's some constructive feedback on your project!
Overall the game is quite nice but lacks a bit of polish, graphics-wise you can see a lot of ragged edges especially in text being displayed...the health system is a little harsh, you should either add more apples or make them regen more health --> trial and error is ok but since there is a heavy element of luck involved until you find the right gates, it can become frustrating to try over and over due to your health going down. Apart from that, there seems to be some random collision issues when jumping/moving on tree branches, sometimes it even auto-jumps for you! And finally a little suggestion, make the jumping length/height proportionate to the amount of time you press the up arrow...right now tapping it or holding it yields the same result as far as I can tell, which is a major griping point for me. Great effort overall though, looking forward to the finished product! :)
Hey man, how are you? Thank you VERY MUCH for your comment. All feedbacks are very important to us, to be able to do a better job for the last version of the game. Thanks for the suggestions. About the gate in the trees, the problem was that we cut out some of the mechanics of the game, that the player could mark the trees that he already tried to go in. So it's a little confusing during the gameplay. We will try to figure out how to solve it in a better way. Also, the collision is something that needs to be better programmed to make sense with our idea of the level design. Thank you again. We will study some changes for sure. :D
Jacky_Boy11
Jul. 08, 2015
how do you fix the "white-screen?"
Jacky_Boy11
Jul. 05, 2015
also for me its white screened for a while
Jacky_Boy11
Jul. 05, 2015
STABBY STABBY