Pixel Defender

Pixel Defender

di DanElectro
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Pixel Defender

Voto:
3.3
Rilasciato: December 04, 2013
Ultimo aggiornamento: December 17, 2013
Sviluppatore: DanElectro

Tag per Pixel Defender

Descrizione

Tower defense con combo! Posiziona le torri come pezzi di un puzzle e ottieni nuove abilità interessanti.

Come si gioca

Tasti rapidi: 1-6 per posizionare le torri, S per venderle e U per potenziarle, Esc per annullare. Crea combo posizionando le torri una accanto all'altra. Ogni combo ha una torre "Principale" (la prima elencata nella combo). Tutte le altre torri della combo devono toccare la torre principale e tutte devono essere completamente potenziate. Il muro più esterno della torre non conta per il collegamento. Ad esempio: se disegni un quadrato attorno alla torre, per collegarne un'altra deve toccare la torre all'interno di quel quadrato.

Aggiornamenti dello sviluppatore

Dec 17, 2013 5:27pm

Added sandbox mode. Start at wave 50 with lots of cash and you can’t lose! Now you can test combos and layouts at your leisure.

Commenti

0/1000
SupMaCracka avatar

SupMaCracka

Jan. 18, 2014

11
0

great game... innovative combo system, challenging... would be nice to have some stats on the towers to see which ones are worth using

DanElectro avatar

DanElectro

Dec. 11, 2013

7
0

I uploaded a new version. I think "Ghost towers" should be fixed, if you get one please send me a screen shot (It's hard to track down edge cases). Also a few lag fixes so it should be at least a bit better at the higher levels. And a few balance tweaks, nothing major.

Adonalsium avatar

Adonalsium

Dec. 11, 2013

5
0

I have a few questions regarding the special effects. 1: Is poison damage dealt as a percentage of the enemy health? 2: Do the laser burst and shrapnel projectiles deal the same damage at the tower that produced them, or is it static? 3: Do explosive effects deal more damage to larger targets or strike multiple targets if in range?

Thanks

DanElectro
DanElectro Sviluppatore

Poison does scale with health (to a minor degree), this keeps it from being completely useless in the later levels. Burst and Shrapnel are the same damage as the tower. Explosions are static damage, and hit everything in range.

GSarahC avatar

GSarahC

Dec. 09, 2013

13
1

Is it possible to skip the early-game chattiness once it becomes more distracting than entertaining?

DanElectro
DanElectro Sviluppatore

I'll see what I can do.

Karakikoukalas avatar

Karakikoukalas

Dec. 17, 2013

4
0

Nice game, but a bit frustrating to have to spend so much time on easy lvls and getting pawned once it gets harder

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