Nightmare Runner

Nightmare Runner

di clockworkmonster
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Nightmare Runner

Voto:
3.7
Rilasciato: May 30, 2012
Ultimo aggiornamento: June 04, 2012
Sviluppatore: clockworkmonster

Tag per Nightmare Runner

Descrizione

Scappa da un incubo infinito popolato da creature mostruose!

Come si gioca

Fuoco automatico. Mira e salta/doppio salto con il mouse. Puoi anche saltare con W o FRECCIA SU o SPAZIO. P mette in pausa il gioco.

FAQ

Cos'è Nightmare Runner?
Nightmare Runner è un endless runner shooter frenetico sviluppato da Clockwork Monster in cui corri attraverso livelli oscuri ispirati agli incubi, schivando ostacoli e sparando ai mostri.

Come si gioca a Nightmare Runner?
In Nightmare Runner controlli un personaggio che corre automaticamente in avanti; devi saltare per evitare pericoli e usare la tua arma per eliminare i nemici che appaiono sul percorso.

Quali sistemi di progressione ci sono in Nightmare Runner?
Nightmare Runner offre upgrade che puoi sbloccare tra una partita e l'altra, come armi migliorate, vite extra e vari potenziamenti per aiutarti a sopravvivere più a lungo.

Quali sono le caratteristiche principali di Nightmare Runner?
Il gioco include livelli endless generati casualmente, una varietà di mostri e ostacoli da superare, power-up, upgrade per le armi e livelli sempre più difficili per una grande rigiocabilità.

Chi ha sviluppato Nightmare Runner e su quale piattaforma si può giocare?
Nightmare Runner è stato sviluppato da Clockwork Monster ed è disponibile come browser game su piattaforme come Kongregate.

Aggiornamenti dello sviluppatore

Jun 4, 2012 9:56am

Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.

Commenti

0/1000
dee4life avatar

dee4life

May. 31, 2012

1355
43

Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.

clockworkmonster
clockworkmonster Sviluppatore

There will be a sequel with more stuff. I am taking note of all your comments to improve the game.

ImWatchingYOU541 avatar

ImWatchingYOU541

May. 31, 2012

1806
64

I love it when the developers actually respond to our comments 'cause its good to know they're human.

clockworkmonster
clockworkmonster Sviluppatore

I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!

VDOgamez avatar

VDOgamez

Jun. 12, 2012

610
24

I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.

clockworkmonster
clockworkmonster Sviluppatore

That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.

alt99 avatar

alt99

May. 31, 2012

961
49

a few issues...

1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.

2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.

3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.

clockworkmonster
clockworkmonster Sviluppatore

UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!

blckdrgn2240 avatar

blckdrgn2240

May. 31, 2012

855
47

I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.

clockworkmonster
clockworkmonster Sviluppatore

UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.