Almasy Tactics Beta
di cawneex
Almasy Tactics Beta
Tag per Almasy Tactics Beta
Descrizione
Forma una squadra di guerrieri senza paura e guidali in battaglie tattiche a turni ciechi! Combina abilità potenti per inventare nuovi modi per superare i tuoi nemici. Sblocca oltre 35 classi distinte con combinazioni uniche di abilità, poi personalizza la tua squadra per adattarla al tuo stile di gioco. Salva il mondo di Almasy dai malvagi Baroni nella lunga campagna per giocatore singolo, oppure sfida i tuoi amici!
Come si gioca
Clicca sui personaggi per selezionarli, clicca sulle icone delle abilità per usarle. Vai su www.almasytactics.net per il client a schermo intero! (Meno pixeloso)
Aggiornamenti dello sviluppatore
Playtest going on right now! New skills, classes, and voice effects!
Commenti
Praesumo
Apr. 01, 2014
The game area is horrendously tiny. I would prioritize getting a fullscreen option in there ASAP.
You got it! Thanks for the suggestion, I'll start looking into how to do it from within the client. If you'd still like to play, there's actually a link on the main site (almasytactics.net) that maximizes the client to the browser size you have. Edit: there's a maximize screen button now~
ZellMurasame
Mar. 26, 2014
I am very impressed with this game so far. I love the huge variety of stuff available. I was also expecting equipment to be gained over time, but I like the flavor and strategy of the weapons being more of a tactical decision in terms of damage, AoE and speed instead of just grinding for it. I just love the variety of weapons, skills and classes.
As for some criticism, it's fairly minor (as I am one to focus on gameplay, and that is pretty awesome). The menu is a little unpolished. I think the character editing screen in particular could use some work. Change the layout and make it a little less awkward. Plus the "choose a skill to change" and the lines look a little odd.
Awesome, good to hear you liked it! Yea, weapons are pretty much basic attacks, so I didn't think leaving them up for unlocks would be fair. Skills, as you said, are really varied (and hopefully all around the same power level), so I think leaving as unlockables is fine. I'll start polishing up the menu for editing screen. UI has always been difficult for me, so thanks for specifying that particular screen!
Amariithynar
Apr. 23, 2014
Really enjoy this game, and have been watching it ever since Alex Roe said he was doing the music for this game. You chose the right composer, and your game is fun and innovative while still retaining the right concepts that we don't want to change in the core of strategy.
Good to hear that you enjoy it! Working with Alex was one of the best things that has happened to the game, and I hope to get the rest of the game up to par with his music!
Langbard
Apr. 23, 2014
Interesting thing adding dialogues! It makes you feel more inside the story!
However, I think you shouldn't have made dialogues go auto, it'a bit annoying
Could you please tell me what you mean by "dialogues go auto"? Not sure what you mean! It definitely has work to be done, though!
asahivita
Apr. 05, 2014
"Whoa! You're pretty far in the campaign. That's actually something that hasn't been implemented yet, sorry! :( If you like, I can unlock any skill or class that you want, for now?"
I would like some additional stat points for my chars..... enemies has overwhelming stat at later missions and many interesting strategy does not work anymore