Almasy Tactics Beta

Almasy Tactics Beta

di cawneex
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Almasy Tactics Beta

Voto:
3.3
Rilasciato: March 25, 2014
Ultimo aggiornamento: May 21, 2014
Sviluppatore: cawneex

Tag per Almasy Tactics Beta

Descrizione

Forma una squadra di guerrieri senza paura e guidali in battaglie tattiche a turni ciechi! Combina abilità potenti per inventare nuovi modi per superare i tuoi nemici. Sblocca oltre 35 classi distinte con combinazioni uniche di abilità, poi personalizza la tua squadra per adattarla al tuo stile di gioco. Salva il mondo di Almasy dai malvagi Baroni nella lunga campagna per giocatore singolo, oppure sfida i tuoi amici!

Come si gioca

Clicca sui personaggi per selezionarli, clicca sulle icone delle abilità per usarle. Vai su www.almasytactics.net per il client a schermo intero! (Meno pixeloso)

Aggiornamenti dello sviluppatore

Jan 31, 2015 5:17pm

Playtest going on right now! New skills, classes, and voice effects!

Commenti

0/1000
Praesumo avatar

Praesumo

Apr. 01, 2014

3
0

The game area is horrendously tiny. I would prioritize getting a fullscreen option in there ASAP.

cawneex
cawneex Sviluppatore

You got it! Thanks for the suggestion, I'll start looking into how to do it from within the client. If you'd still like to play, there's actually a link on the main site (almasytactics.net) that maximizes the client to the browser size you have. Edit: there's a maximize screen button now~

ZellMurasame avatar

ZellMurasame

Mar. 26, 2014

6
1

I am very impressed with this game so far. I love the huge variety of stuff available. I was also expecting equipment to be gained over time, but I like the flavor and strategy of the weapons being more of a tactical decision in terms of damage, AoE and speed instead of just grinding for it. I just love the variety of weapons, skills and classes.

As for some criticism, it's fairly minor (as I am one to focus on gameplay, and that is pretty awesome). The menu is a little unpolished. I think the character editing screen in particular could use some work. Change the layout and make it a little less awkward. Plus the "choose a skill to change" and the lines look a little odd.

cawneex
cawneex Sviluppatore

Awesome, good to hear you liked it! Yea, weapons are pretty much basic attacks, so I didn't think leaving them up for unlocks would be fair. Skills, as you said, are really varied (and hopefully all around the same power level), so I think leaving as unlockables is fine. I'll start polishing up the menu for editing screen. UI has always been difficult for me, so thanks for specifying that particular screen!

Amariithynar avatar

Amariithynar

Apr. 23, 2014

2
0

Really enjoy this game, and have been watching it ever since Alex Roe said he was doing the music for this game. You chose the right composer, and your game is fun and innovative while still retaining the right concepts that we don't want to change in the core of strategy.

cawneex
cawneex Sviluppatore

Good to hear that you enjoy it! Working with Alex was one of the best things that has happened to the game, and I hope to get the rest of the game up to par with his music!

Langbard avatar

Langbard

Apr. 23, 2014

1
0

Interesting thing adding dialogues! It makes you feel more inside the story!
However, I think you shouldn't have made dialogues go auto, it'a bit annoying

cawneex
cawneex Sviluppatore

Could you please tell me what you mean by "dialogues go auto"? Not sure what you mean! It definitely has work to be done, though!

asahivita avatar

asahivita

Apr. 05, 2014

1
0

"Whoa! You're pretty far in the campaign. That's actually something that hasn't been implemented yet, sorry! :( If you like, I can unlock any skill or class that you want, for now?"

I would like some additional stat points for my chars..... enemies has overwhelming stat at later missions and many interesting strategy does not work anymore