The Space Game: Missions

The Space Game: Missions

di CasualCollective
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The Space Game: Missions

Voto:
4.1
Rilasciato: July 21, 2009
Ultimo aggiornamento: June 13, 2012
Sviluppatore: CasualCollective

Tag per The Space Game: Missions

Descrizione

Il seguito di 'The Space Game' con 21 nuove missioni e 4 livelli di difficoltà. Ripara stazioni spaziali, difendi navi di salto, estrai mega asteroidi e distruggi nuove navi nemiche super in questo gioco ricco d'azione.

Come si gioca

** Completa i livelli tutorial ** Nient'altro da aggiungere :)

FAQ

Cos'è The Space Game: Missions?

The Space Game: Missions è un gioco di strategia in tempo reale e tower defense ambientato nello spazio, sviluppato da Casual Collective.

Come si gioca a The Space Game: Missions?

In The Space Game: Missions, costruisci e gestisci strutture minerarie e difensive su un campo di asteroidi per raccogliere risorse e difenderti da ondate di navi nemiche.

Che tipi di missioni sono disponibili in The Space Game: Missions?

Il gioco offre una varietà di missioni con obiettivi diversi, tra cui estrarre una certa quantità di cristalli, sopravvivere agli attacchi nemici e proteggere convogli.

The Space Game: Missions ha un sistema di progressione o potenziamenti?

Sì, durante le missioni guadagni risorse che puoi usare per costruire e migliorare strutture come laser, torrette missilistiche e stazioni minerarie.

The Space Game: Missions è single player o multiplayer?

The Space Game: Missions è un gioco per giocatore singolo che si concentra sul completamento di una serie di missioni strategiche spaziali contro nemici controllati dall'IA.

Commenti

0/1000
naniris avatar

naniris

Mar. 02, 2011

2571
68

I'm trying to figure out the motives of the pirates. They're not stealing anything, yet they risk their lives to just blow up some mining equipment. I honestly think they're more like extremist environmentalist. Like PETA but for asteroids.

PoolBoy87 avatar

PoolBoy87

Nov. 08, 2010

1721
63

Man...this is a pretty sweet game...but it's missing one highly annoying thing...TARGETING!

It's kinda super irritating to watch a swarm of missiles go towards a group of yellow ringers instead of motherships. Would have been nice if you could tell a weapon or groups of weapons to target a specific wave.

BEARUK avatar

BEARUK

Nov. 04, 2011

664
29

In the 'super mothership' missions I have a slightly different approach. I build lots of energy relays in front of my base. The super mothership spends it's time destroying the energy relays instead of targeting 'useful' base units, giving your weapons time to attack the ship.

Orakio avatar

Orakio

Sep. 25, 2010

1023
47

So I've been messing around and replaying the game to get all reds again after losing my save. And I've found that it's really quite possible to just build a stationary base and beat the final mission. No tricks, no fancy designs, no hectic rebuilding, no long drawn-out plans. Just a well balanced base that you can sit back and watch as it owns.

You need a dozen or so fully upgraded missiles (to destroy the super ships), around 6-10 fully upgraded pulsers (to destroy enemy fighters as well as super ship missiles), 6-10 upgraded solar stations and a couple upgraded energy stores so your pulsers don't stop firing. Keep a solar station or pulser at the front as they have he most health. I had 10 repairers, and that was more than enough to prevent the super ship beam from killing any solar stations or pulsers.

Toward the end you can sell off a little if you need to, for missile funds.

nerad137 avatar

nerad137

Dec. 23, 2011

316
17

I agree with all the comments that this needs a target priority function.