Gravitease

Gravitease

di boozinwalsh
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Gravitease

Voto:
2.9
Rilasciato: April 10, 2012
Ultimo aggiornamento: April 16, 2012
Sviluppatore: boozinwalsh

Tag per Gravitease

Descrizione

Gravitease รจ un semplice platformer pensato per essere di difficoltร  moderata. Questo รจ il primo gioco che ho mai pubblicato e apprezzerei molto qualsiasi critica costruttiva. Immagino abbia molti bug ancora da scoprire. Ho creato questo gioco usando Stencyl come test per vedere cosa puรฒ fare. Sprite, musica ed effetti sonori sono stati creati da zero da me. Puoi ascoltare la musica di questo gioco qui: http://josiahmcdaniel.bandcamp.com/album/cs133g. Grazie per aver giocato.

Come si gioca

L'obiettivo รจ arrivare alla fine del gioco il piรน velocemente possibile. Usa i tasti freccia o A e D per muoverti. Premi la barra spaziatrice per saltare. Tieni premuta la barra spaziatrice per "congelare" la gravitร  in qualsiasi momento.

Aggiornamenti dello sviluppatore

Apr 8, 2012 12:53pm

Version 1.2
-Thereโ€™s a strange bug in room 11 that Iโ€™m trying to squash. The player is able to glide over the red floor tiles to the left, but not to the right.

Commenti

0/1000
L_Deathnote avatar

L_Deathnote

Apr. 24, 2012

1
0

Wow, I'm impressed if this is your first game! Great job!

boozinwalsh
boozinwalsh Sviluppatore

Thanks!

boozinwalsh avatar

boozinwalsh

Apr. 10, 2012

1
0

Thanks for the feedback and suggestions. I'm glad you are enjoying the game. I would like to incorporate those suggested features as I get more used to Stencyl. Special thanks to zgnumu for the bug report. I added a movement delay timer to the player that lasts .2 seconds upon creation which should work as a temporary fix to the screen reloading without the player bug. I'm going to try to find a better fix as this temporary solution could be a hindrance if a player is trying to do a speed run.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

1
0

Upon further playing: The long fall level with a zig/zag was quite fun, the long horizontal flight room was rather frustrating - there was no way to know how much further you needed to go. The squares-within-squares level was where I got stuck. Bit of a bear to get through there.

zgnumu avatar

zgnumu

Apr. 10, 2012

0
0

Love the variable gravity mechanic, despite the tricky control. There are a few features that you could add for user convenience (ie. mute/volume, level select/state save), but otherwise the game works pretty well.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

0
0

fascinating concept. The controls take some getting used to, though. even though the game is a platform/puzzler, I was particularly pleased at the lack of horizontal inertia.

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