Gravitease
di boozinwalsh
Gravitease
Tag per Gravitease
Descrizione
Gravitease รจ un semplice platformer pensato per essere di difficoltร moderata. Questo รจ il primo gioco che ho mai pubblicato e apprezzerei molto qualsiasi critica costruttiva. Immagino abbia molti bug ancora da scoprire. Ho creato questo gioco usando Stencyl come test per vedere cosa puรฒ fare. Sprite, musica ed effetti sonori sono stati creati da zero da me. Puoi ascoltare la musica di questo gioco qui: http://josiahmcdaniel.bandcamp.com/album/cs133g. Grazie per aver giocato.
Come si gioca
L'obiettivo รจ arrivare alla fine del gioco il piรน velocemente possibile. Usa i tasti freccia o A e D per muoverti. Premi la barra spaziatrice per saltare. Tieni premuta la barra spaziatrice per "congelare" la gravitร in qualsiasi momento.
Aggiornamenti dello sviluppatore
Version 1.2
-Thereโs a strange bug in room 11 that Iโm trying to squash. The player is able to glide over the red floor tiles to the left, but not to the right.
Commenti
L_Deathnote
Apr. 24, 2012
Wow, I'm impressed if this is your first game! Great job!
Thanks!
boozinwalsh
Apr. 10, 2012
Thanks for the feedback and suggestions. I'm glad you are enjoying the game. I would like to incorporate those suggested features as I get more used to Stencyl. Special thanks to zgnumu for the bug report. I added a movement delay timer to the player that lasts .2 seconds upon creation which should work as a temporary fix to the screen reloading without the player bug. I'm going to try to find a better fix as this temporary solution could be a hindrance if a player is trying to do a speed run.
ZarekiQu
Apr. 10, 2012
Upon further playing: The long fall level with a zig/zag was quite fun, the long horizontal flight room was rather frustrating - there was no way to know how much further you needed to go. The squares-within-squares level was where I got stuck. Bit of a bear to get through there.
zgnumu
Apr. 10, 2012
Love the variable gravity mechanic, despite the tricky control. There are a few features that you could add for user convenience (ie. mute/volume, level select/state save), but otherwise the game works pretty well.
ZarekiQu
Apr. 10, 2012
fascinating concept. The controls take some getting used to, though. even though the game is a platform/puzzler, I was particularly pleased at the lack of horizontal inertia.