Idle God
di belgarionriva
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Idle God
Tag per Idle God
Descrizione
Unisciti all'Organizzazione in una missione di un trilione di anni alla ricerca dell'origine dell'universo.
Come si gioca
Clicca il pulsante centrale per distruggerlo. . Usa i rottami delle macerie per acquistare potenziamenti. CONSIGLI: . Tieni basso il costo dell'oro scavando minerali quando possibile. Ogni oro costerร di piรน cosรฌ all'inizio, ma a lungo termine sarร piรน vantaggioso. Quando raggiungi l'ultimo livello di arma (multiverso) e provi ad acquistare l'arma successiva, la tua arma tornerร a essere un cucchiaio, e avrai statistiche basse mentre il tuo cucchiaio sarร a +0, +1, +2, mentre il costo per potenziarlo sarร esorbitante (milioni). Metti da parte milioni di rottami prima di fare l'upgrade, altrimenti avrai difficoltร ad andare avanti. Alla fine, la tua nuova arma +8, +9, +10 sarร piรน forte del vecchio multiverso. Correzioni bug:. -I potenziamenti delle armi funzionano. -Bug della schermata mutante risolto, la storia puรฒ continuare. -Sistema di probabilitร rimosso. -Andando al negozio, spendendo tutto il denaro, poi tornando al negozio, prima potevi tornare all'area precedente e guadagnare rottami/sec facilmente, ora รจ stato risolto. -C'erano lamentele sulla ridondanza dello scavare minerali, quindi ho aggiunto un pulsante "raffina 100 oro a prezzo fisso". Cosรฌ, scavare minerali serve solo all'inizio. **SPOILER**. Nessuno sembra cogliere il riferimento, ma Tommaso d'Aquino (1225 โ 1274) ha ideato il concetto di entropia.
Aggiornamenti dello sviluppatore
Idle God 2 has been released!
Find out the truth about the origin of the universe!
http://www.kongregate.com/games/belgarionriva/idle-god-2
Commenti
mattman62
Feb. 24, 2014
This game escalated very very quickly.
Yeah... I just re-read the story... So weird. Can't believe I wrote that. >_> Also the balance is so bad... wow.
ace121
Dec. 17, 2013
Nothing like destroying the human race with a wooden spoon
LordAziDahaka
Dec. 16, 2013
use the dig materials i did some math may be a bit off but to get 50 gold using dig materials constantally to keep the price as low as possible works out to be about 1/10 the price of just buying gold and letting the price increase
the refine 100 gold costs about 6000 scraps less that the dig method so save up and just use refne 100 gold for the cheapest option to getting gold
to the developer
this could be more balanced by making te refine 100 goldncrease the dig /buy price as well as its own price by a pecentage of 20000 which can then be lowered back to 20000 by using dig materials
The reason I put that button there and leaved it at a fixed price, was because people were complaining that they constantly had to keep alternating between digging minerals and buying gold, so I just put a "buy 100 gold for fixed price" button. I guess I could raise the price, then have a single mineral dig bring it back down to the initial cost. I'm working on a second game now that I have more experience with AS3. I intend to have at least four different material types, 5 different shops, items, a much longer and diversified game and a continuation to the story. Thank you for playing! I hope you enjoy it! =)
kronokiller01
Dec. 14, 2013
what is weapon rebirths? I think my score might be bugged
The amount of times your weapon lvled up, looping to spoon counts as +1 as well. Just checked your score, seems fine. It just means you leveled your weapon 115 times. Since there are 11 weapons and 10 grades for all of them, you reach lvl 110 just by reaching all the weapons once. If you looped back to spoon, then you're higher than "weapon rebirth 110".
BobGrant
Dec. 12, 2013
First: I bought the next weapon (shovel) when i had a +10 spoon and about 5100 scraps - i got the shovel, but then i had around negative 4000 scraps.
Second: I'm really interested in the story, but I seem to be missing bits if i let it idle! How can i re-read what i missed?
The screen you are on is tied to the scraps algorithm... I cannot add a back button because the way I programmed it will force the system on the next screen if you have more scraps than the required threshold. When you finish the game, the game resets with a much higher scrap requirement to move from screen to screen. You can see the bits you missed this way. I will try to find a more convenient solution.