Anti Meow Force

Anti Meow Force

di artlogicgames
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Anti Meow Force

Voto:
3.4
Rilasciato: April 09, 2014
Ultimo aggiornamento: April 09, 2014
Sviluppatore: artlogicgames

Tag per Anti Meow Force

Descrizione

Nel frenetico gioco Anti Meow Force devi aiutare il prof X a riportare la popolazione di pesci alla normalità. Uno sparatutto a scorrimento laterale epico, con 7 armi uniche e potenziamenti, 18 livelli e una battaglia finale contro un boss epico.

Come si gioca

Tieni premuto il mouse per sparare . A , S , D , F per cambiare arma

Commenti

0/1000
Azgara avatar

Azgara

Apr. 09, 2014

27
2

apart from what zabijag said : 1. check the translation with someone who actually knows english. 2. explain upgrades 3. add autofire 4. add more upgrades for the main weapon so we can keep using it in later levels 5. when you dont use a weapon it starts refreshing

aawood avatar

aawood

May. 06, 2014

6
0

Oh wow, obnoxious forced tutorial, no way to pause during the first mission, and no way I could find to turn sound off (or alternatively, you can't access it for at least the first two missions)? This is how you make a potentially good game frustrating, devs.

zabijaq avatar

zabijaq

Apr. 09, 2014

47
5

1. Get cooldown indicator
2. Add more upgrades to weapons
3. Add upgrades to "hero" based on EXP
4. Add ship upgrades -> like, steel front hull damaging passing ships. Or add "net" on ship giving 20% chance to catch "cannonballs"....
5. When you fail level, you will atleast keep EXP
6. Speed up the game little bit (sometimes you need to 3-4x replay level to get better weapon or some 10000 upgrade and it takes quite long)
7. Get "inactive" weapons fire for example 1/3 of human operated speed. It gives options to fiddle with weapon setud.
8. Fiddle with level balance+earnings, sometimes you pass 3-4 levels with new weapon, and sometimes you need to farm alot to get expensive upgrade.

Hmm, hmm, I think this will take loads of programming and fiddling with gameplay balance but is WORTH IT cause it's already quite nice game that took you lot of time so why not spend little more time developing to make it AWESOME game. ;)

artlogicgames
artlogicgames Sviluppatore

All your suggestion is a good idea , we could implement that on sequel , because it will take alot of works to add that things

banghuynhlamtv avatar

banghuynhlamtv

Apr. 09, 2014

52
8

when the gun that you don't use,it should automactic shoot at the enemy

artlogicgames
artlogicgames Sviluppatore

Lets see others think . thanks for suggestion.

SirDalen avatar

SirDalen

Apr. 09, 2014

25
4

Seems nice so far but i would like if the cooldown reduces even when you dont reach your overheat but dont shoot with the weapon.