ROT

ROT

di angril
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ROT

Voto:
3.4
Rilasciato: April 07, 2013
Ultimo aggiornamento: April 07, 2013
Sviluppatore: angril

Tag per ROT

Descrizione

Un RPG a scorrimento laterale a tema apocalisse zombie. Controlla fino a 6 sopravvissuti in un viaggio per trovare una via d'uscita dalla cittร  di Rottinsville attraverso orde di zombie. Combatti in battaglie con 20 tipi di zombie, 7 mini boss e 3 boss. Equipaggia il tuo gruppo con 70 oggetti tra elmi, armature e armi. Potenzia l'equipaggiamento con 8 materiali unici. Rafforza il gruppo con 18 vaccini e 7 azioni speciali. E non dimenticare di guadagnare trofei!

Come si gioca

Controlli con il mouse. Consulta il tutorial nel gioco per ulteriori istruzioni. Puoi cambiare la difficoltร  tra normale e facile nell'angolo in alto a destra dello schermo.

Commenti

0/1000
itsacpl avatar

itsacpl

Apr. 09, 2013

54
2

i would like to see my complete inventory list

gta74 avatar

gta74

Apr. 09, 2013

32
1

Nice game. Gfx are nothing to write home about, but ok. Gameplay is easy to learn but quiet hard. Lot of grinding is needed do get from chapter to chapter. Why is there a lvl limit to 12? The upgrade system needs a lot of improvement, because you'll come across weapons/gear you can't wear. 3/5 atm. But this has potential

PaTaY_Si avatar

PaTaY_Si

Feb. 15, 2014

11
0

i like upgrade games :)

Seroth avatar

Seroth

Apr. 09, 2013

22
1

Just so everyone knows: When your character are set to defense, the melee characters DO fight, they just have no combat animation during defense. But when a zombie hits them they hit back if they can (because even melee weapons have an attack speed)

stinky472 avatar

stinky472

May. 11, 2013

27
3

I love this game: a CRPG with a focus on numbers and statistics with a decent amount of character customizability and randomization of encounters to keep things interesting. In spite of its flaws, I was hooked to the end. My main complaint is that it's a bit too grindy and the combat starts to get far too simplistic: either we're strong enough to plow through the enemies or we have to use the same basic tactic of trying to lure in one or two enemies at a time. I actually think the slow rate at which the party levels up would be excusable if the combat was interesting enough to keep us engaged all along. Nevertheless, games that feel like this are becoming increasingly rare these days, so I consider it a gem, albeit a very flawed one. I'd love to see more like this with improvements along the way from the same author in hopes that the gameplay mechanics get sorted out since I see tremendous potential.