Moo RPG

Moo RPG

di Xdragonx10
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Moo RPG

Voto:
3.4
Rilasciato: November 02, 2013
Ultimo aggiornamento: November 03, 2013
Sviluppatore: Xdragonx10

Tag per Moo RPG

Descrizione

Controlla la tua mucca in questo epico RPG pieno di assurdità.

Come si gioca

Clicca su "Mine" per iniziare a scavare, quando compare il fumo clicca su "Collect". Non cliccare su collect prima di vedere il fumo.

FAQ

Cos'è MOO RPG?
MOO RPG è un gioco idle clicker sviluppato da Xdragonx10, in cui controlli delle mucche in battaglie contro vari nemici.

Come si gioca a MOO RPG?
In MOO RPG clicchi per attaccare i nemici, raccogli monete e migliori le tue mucche per affrontare avversari sempre più forti in questa ambientazione idle RPG.

Quali sono i principali sistemi di progressione in MOO RPG?
Il gioco offre progressione tramite raccolta di monete, potenziamento delle mucche, sblocco di nuove mucche e affrontando nemici sempre più difficili.

MOO RPG offre progressi idle o offline?
Sì, MOO RPG è progettato come un gioco idle, attaccando automaticamente i nemici e avanzando anche con un input minimo.

Su quali piattaforme si può giocare a MOO RPG?
MOO RPG è giocabile nel browser web su Kongregate, accessibile dalla maggior parte dei computer desktop.

Commenti

0/1000
beautheschmo avatar

beautheschmo

Nov. 04, 2013

241
9

Ok, enemies scale waaaay too fast. At one point, they were taking about 4-5 200 mana shots to kill. So I go, buy a horn, and holy crap, my damage is 10x as high! This is gonna go great! Not even 20 fights later, I'm already back to taking about 4-5 shots to kill an enemy. In the span of ~15 fights, enemies got 10x as much health, but the reward you get for beating them doesn't even enable you to grow 1% stronger. It's ok to get outscaled by enemies in this sort of game, it is an idler after all, but they scale hundreds of times faster than you, and it really starts to feel unfair.

kal_elias avatar

kal_elias

Nov. 04, 2013

194
8

Mathmoo should do the aftermath about math in game balance.

Sereomontis avatar

Sereomontis

Nov. 04, 2013

242
11

I dont think you realize just how fast numbers grow when you use exponential growth (I.E. doubling or tripling the price of upgrades each time)
For example, no one will ever have 1000 mana, and no one will ever make over $1000 per turn (which really isn't that much).
The combat system is meaningless, as the rewards are practically worthless compared to the resources you put into upgrades.
It's a good game, but feels incomplete, as it is, its not an idle game, its a grinding game.
3/5 for now.

crocodileman94 avatar

crocodileman94

Nov. 03, 2013

194
9

I don't like how the Collect quests only count the treasure in your inventory. It makes you not want to sell them, since they could be required in a future quest.

Dingleberry_Puff avatar

Dingleberry_Puff

Dec. 18, 2013

79
3

Even with some very determined hacking (changing all second column upgrade values to 10-100 millions) I could only defeat about 100 enemy cow before they became ridiculously hard to defeat. (Like minutes per cow.) This means the achievement goal for this level is over 19,000 times too difficult to achieve! I don't mean to offend, but this is rather sorry programming for a game supposedly linked to a "math" site. Good luck.