Don't Let 'Em Touch
di WalkingTreeGames
Don't Let 'Em Touch
Tag per Don't Let 'Em Touch
Descrizione
Devi controllare due palline cercando di evitare vari nemici, raccogliere potenziamenti e resistere il più a lungo possibile per ottenere il punteggio più alto! Nota: Questo gioco è abbastanza difficile all'inizio, ha una curva di apprendimento, quindi devi solo giocarci un paio di volte per ottenere un buon punteggio. Inoltre, c'è un segreto che puoi vedere se superi i 9000 punti.
Come si gioca
WASD - Muove la palla sinistra. Frecce direzionali - Muove la palla destra. E - Attiva/disattiva muto. Q - Cambia qualità. Barra spaziatrice - Metti in pausa il gioco
Aggiornamenti dello sviluppatore
v1.1 Fixed some minor text issues and hopefully fixed problem with high score not submitting your score correctly.
v1.2 Added a score at the end that tells you how many seconds you lasted. Also put a new kong high score for how many seconds you last.
v1.3 Big Update! I changed up a bunch of the sounds. Got some new, not so annoying background music and I also cleaned up some other sounds. Also made all the balls rotate to give a better sense of movement. Fixed a couple bugs with the timers and scores.
Commenti
Cr1msonking
Mar. 01, 2010
I don't see my score either.
Also, change the colors of the power ups. I'd like to know instantly what power up it is by the color, rather than trying to distinguish it by the mark on the blue. That split second can be the difference of a game. It lets me strategize more so I know what my plan is by the power up.
Dyrak
Dec. 24, 2009
Whoa, I can't do this at all, I try to do up down with arrow key and left right with A and D and that doesn't work so well.
WalkingTreeGames
Dec. 23, 2009
Thanks for those comments, those are some good ideas though. If I ever make another avoider, I'll have to keep some of those in mind.
McKain
Dec. 23, 2009
Not bad, but it lacks much to set it apart from other avoider games. Obviously some polish would help (I recommend Kiwi brand polish). Notably I found the instructions to be more irritating to the eyes than helpful (I'd suggest animations for applicable parts when you hover over them). Some physics would help (e.g. green marbles bounce off you, or at least push you. Maybe break on each other.) just don't go overboard. Props for the small sprites, it's nice having room to move. Overall (3/5)
WalkingTreeGames
Dec. 23, 2009
Yeah, this game is definitely a challenge.
5000 is pretty good d0giem, keep going tho, try and get over 9000 points!
@iPlayProd, just google how to make a pause button in AS2/AS3 its really simple.