Shard Cavern
di TsucchiDev
Shard Cavern
Tag per Shard Cavern
Descrizione
ABOUT THIS GAME
You, the mightiest Yeti from Maple Story, have challenged the Shard Cavern... Escape incoming shard storms and prove your worth... How long can you withstand the Shard Cavern for? That's for you to find out...
Shard Cavern is a single-player casual endless bullet-hell where you put your reaction time & reflexes to the test. This is my first game alone from scratch and I have thoroughly enjoyed the development process. I've learnt a lot from this small game and I hope you will enjoy it as much as I do!
AUDIO CREDIT
A special shoutout to the extremely awesome royalty-free audio sources which I've used on Shard Cavern.
Main Menu Theme: https://soundcloud.com/sei_peridot/snowy-day2
Game Theme: https://soundcloud.com/sei_peridot/snowy_day3
Shards Shattering: https://freesound.org/people/AlterKartoffelsack/sounds/465946/
Menu Buttons: https://freesound.org/people/Christopherderp/sounds/342200/
FEEDBACK WELCOME
As this is an initial build of Shard Cavern, I'm going to need all the feedback I can get! Please let me know if you find any bugs for me to squash / things that annoy you when playing the game!
CONTACT / FOLLOW ME
Follow me on Instagram (tsucchi.dev) to join me on my game development journey with regular dev-log posts and making art for games! A DM on instagram would be the easiest way to reach me. You may also contact me at tsucchi.dev@gmail.com.
Come si gioca
Simple controls anyone can master!
Movement: A, D / Arrow Keys
Dash: Space + Movement
Commenti
Dkpure
May. 29, 2020
That free sound website is a diamond in the rough! Thanks for sharing :). The bullet rain part would be better if there were a gap in 1-2 of the bullets, but it happened a few times. Left to right, then right to left, then left to right. Having no gap forces a hit, which feels like you're betraying us :(. I really like the feature where we regain health though, that isn't common enough among bullet hell games.
Your game has a ton of potential! Good luck tweaking it :).
Thanks for playing the game, really glad you enjoyed it! I'll consider having the gap haha, but forcing a hit was intended in this build! Didn't know the frustration it would cause LOL.