Column Breaker

Column Breaker

di TUSLGames
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Column Breaker

Voto:
2.9
Rilasciato: May 25, 2010
Ultimo aggiornamento: June 02, 2010
Sviluppatore: TUSLGames

Tag per Column Breaker

Descrizione

"Column Breaker" è un puzzle game innovativo che prende spunto da classici intramontabili come "Tetris" e "Bejeweled", ma a differenza di questi giochi abbiamo inserito un motore fisico basato sulla gravità che rende i blocchi dinamici, aggiungendo una sfida rimbalzante e caotica nella tua corsa contro il tempo per liberare il tabellone. Pensi di riuscire a batterlo in tempo? Unisciti a noi in una nuova avventura veloce, altamente coinvolgente (e scintillante!) in Column Breaker.

Come si gioca

Esc - Pausa. Barra spaziatrice - Cambia ordine delle gemme. Tieni premuto il tasto destro del mouse - Ruota l'angolo. Muovi il mouse - Cambia punto di caduta

Aggiornamenti dello sviluppatore

May 25, 2010 4:11pm

Current Version: 1.3
Added Functions: Mute button, Pause Button, Smoother Engine

Upcoming Version: 1.4
Upcoming Features:

Commenti

0/1000
SirFievel33 avatar

SirFievel33

May. 26, 2010

51
3

Wouldn't be a bad idea to actually make the 2 gray colors with a little more contrast.

Godeke avatar

Godeke

May. 25, 2010

56
4

The idea of a physics based column game is fine: the problem is that you can make patterns with adjacent pieces which would go away in a traditional "3 in a row" game that will just sit there because they aren't *touching*. It becomes very frustrating to make a neat and tidy L and the game just ignores them because of a pixel of whitespace. The game would be vastly improved if there was some "aura" around each piece where chains were accepted.

Godeke avatar

Godeke

May. 25, 2010

43
4

My high score is now 11400, so I think I have the basics of the game. Cute, but I still think it could be improved with some halo effect to make chains easier. Two points: the Internet mocks what it doesn't understand... a tutorial would have provided much benefit in demonstrating the chains that work and don't. Second, claiming people can't review a game because they haven't made their own game? Lashing out just brings the trolls out in force because they know they have a target. Putting a work on the Internet requires think skin.

Pferdehintern avatar

Pferdehintern

May. 26, 2010

22
5

I really love the aspect that the gems aren't static but can fall down. Because the gems really have to touch makes it a nice way harder. But it really needs a pause button, a mute button isn't wrong either.

vendodnev avatar

vendodnev

May. 28, 2010

7
1

Enjoyable game but as quick as the new layers pop up each game is way too short. At least for me. It's disappointing when a game ends too quickly.