SaucerKraft
di Razormonkey
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SaucerKraft
Tag per SaucerKraft
Descrizione
Defend thy tower against attackers with thy balloon and flying saucers. Bosses, levels, story and upgrades!
Come si gioca
Instructions in game.
Default controls:
Arrows - movement
X - shoot (load saucers first at the top of the tower)
Space - magic
P - pause
M - mute music
N - mute sound
FAQ
Cos'è SaucerKraft?
SaucerKraft è un gioco idle spaziale gratuito da browser sviluppato da Razormonkey in cui controlli e potenzi un disco volante.
Come si gioca a SaucerKraft?
In SaucerKraft raccogli energia rapendo mucche e usi questa energia per acquistare potenziamenti per il tuo disco volante e aumentare l'efficienza.
Quali sistemi di progressione ci sono in SaucerKraft?
SaucerKraft offre un sistema di potenziamenti in cui spendi l'energia raccolta per migliorare le abilità del tuo disco, rendendo ogni partita più produttiva.
Quali sono alcune caratteristiche di gameplay degne di nota in SaucerKraft?
Le caratteristiche principali di SaucerKraft includono il gameplay idle, la possibilità di automatizzare i progressi e potenziamenti unici focalizzati sul rapimento di mucche e il miglioramento del disco volante.
Chi è lo sviluppatore di SaucerKraft?
SaucerKraft è stato creato da Razormonkey ed è disponibile per giocare direttamente nel browser.
Commenti
shiv_man
Nov. 03, 2013
Nicely done! The site needs more funny games like this.
Suuljin
Nov. 03, 2013
Loved the upgrade texts, all the references and their particular order (over the top redneck parody followed by some philosophy and discordinism, all the while the story of LotR continues to play out in the background). Oh, the game was fine, too ;)
And many people criticized it for having too much text :)
milford
Nov. 06, 2013
Well, that was some... raw humour there... And raw graphics too :) But overall it was fun. What could be improved - the gameplay was a bit out of balance. I mean, some upgrades seemed to be far more important (e.g. lvl. 4 magic sufficient to kill the last boss) than the others - adding some price system, skill trees or different balance of them. The waves of enemies could be planned better (e.g. some more troublesome groups) to improve the growth of difficulty - for the most time it was at the edge of boredom, until this bloody illusion (?) level - that was a good surprise. Making large groups of enemies (especially the melee ones) differing only with their health is risky, as the player could max out the damage at the very beginning and see all of them the same. It's likely that some good beta testing could reveal most of these things during development. Besides it all a good try with this game, I'm looking forward to Your next works.
Thanks for your review, it is very helpful!
MoratGurgeh
Nov. 07, 2013
It's fairly rare that humour works in games, but I grinned all the way through this one. The gameplay itself is 3/5 (fun, but nothing astonishing), but the puns, peetakes and references make it a definite 4/5. I wouldn't mind a little earlier warning (reddening screen) about balloon damage - seems by the time I notice it I'm about to die anyway, but that might just be me.
wilcobanjo
Nov. 07, 2013
Overall, this is a fun game. Gameplay is decent, and the humor is fantastic, but the controls are awkward. 4/5