Space Hammer 2
di Qlaz
Space Hammer 2
Tag per Space Hammer 2
Descrizione
Riuscirai a fermare l'invasione? Scoprilo in questo sparatutto spaziale hardcore! . ร il mio primo gioco*, quindi vota e commenta! Ogni suggerimento รจ ben accetto. L'intero gioco dovrebbe durare 10 minuti. C'รจ il sistema di salvataggio automatico, cosรฌ puoi continuare a giocare quando vuoi. Nota:. * Risposta ad alcuni commenti: Sรฌ, il gioco si chiama "Space Hammer 2" perchรฉ รจ un'altra versione del mio primo gioco. Puoi visitare il mio profilo e giocare a "Space Hammer (beta)" e "Space Hammer". Come vedrai, le versioni sono diverse, ma non puoi chiamarlo un gioco diverso.
Come si gioca
FRECCE o WASD per muoversi. SPAZIO per attivare lo scudo. P per mettere in pausa. M per attivare/disattivare la musica. L per attivare/disattivare il suono. G per attivare/disattivare la griglia. Z per attivare/disattivare il fuoco automatico. CTRL per sparare (se fuoco automatico disattivato). - - - - - - - - - - - - - - - - - - - - . Vota alto se pensi che il gioco meriti dei badge. ;)
Aggiornamenti dello sviluppatore
New features:
- achievements (canโt be done in trivial mode)
- working highscore board (Well, I hope it will work โ need 50 submits to show up.)
- new ship images for every upgrade
- some new sounds
- bigger enemie pointers
- new option buttons (togle grid, autoshot, exit)
Edit:
Highscore bug fixed. Sorry for the inconvenience of the first players. The game was sending score without bonus points (difficulty multiplier etc). Be lenient please, itโs my first working highscore board. :P
Commenti
ammar18
Sep. 04, 2010
good game.it gets better and better!
if you make a Space Hammer 3 you should custom you ship from the outside or maybe put more upgrades like lightning bolt
but overall the games good
Keep it up!
NinjaOfWar
Aug. 15, 2010
Very nice. I would have liked a more complex upgrade system, with rockets or other things. But overall very nice.
Cirdua
Aug. 15, 2010
*facepalm*I didn't realize I could go up/down as well as 'till the bossfight... *double facepalm* I could've killed the enemies that had gotten past me... *deskface* I could have gotten them upgrade points as well!
Avengur
Aug. 15, 2010
To start, props on your first game.
I like:
The scrolling, it made the game seem more open
The fast pace, took me a second to figure things out, but it never let up
The fact that it got to the point that I died, even on Normal
There's some polishing that could always be done, but as far as fitting into the category of scrolling space shooters, this was pretty alright. I don't know if this incarnation is a possible building block for a -great- game, but it's a good foot in the door for a new creator. I salute an enabler of my procrastination and thank you for your time.
dimblenut
Aug. 14, 2010
Here's my advice:
Its too easy. People don't like winning as much if there's no chance of losing, making bullets hurt more (but making them easier to dodge to keep it balanced) and applying a maximum health limit would make it easier to die, then if you made a continue system where very little (or nothing) was lost upon death, the player could have the thrill of finally beating a hard part, without having the feeling of spending 30 minutes getting upgrades just to lose them all, it's a win win.
TL;DR: Make it harder with a continue system and you'll have a great game.