SpaceMission

SpaceMission

di NewKrok
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SpaceMission

Voto:
3.1
Rilasciato: August 07, 2014
Ultimo aggiornamento: August 19, 2014
Sviluppatore: NewKrok

Tag per SpaceMission

Descrizione

Un nuovo nemico è sorto. Stanno divorando ogni pianeta sul loro cammino. La Terra è il loro nuovo obiettivo. Unisciti alla battaglia, prendi il comando di una nave da guerra equipaggiata con le ultime tecnologie. Guida l'umanità verso la vittoria! Video gameplay: https://www.youtube.com/watch?v=YJGf-Vnv1WY

Come si gioca

Controlla con il mouse.

Aggiornamenti dello sviluppatore

Aug 19, 2014 2:04am

= Version 1.1 =
- minor bugs fixed
- mute button fixed
- survivor game mode added (after you completed the ‘Boss Marathon’)
- improved badge screen
- new badge slot after level 99
- higher base ship velocity and fire rate

Commenti

0/1000
FuriousRage avatar

FuriousRage

Aug. 09, 2014

14
0

Mute doesnt work, 1 *

oxidonitroso97 avatar

oxidonitroso97

Aug. 08, 2014

17
1

mute don't work at all, everytime music change it sound again

NewKrok
NewKrok Sviluppatore

Thank you for your feedback, we solved the problem in Version 1.1.

zabijaq avatar

zabijaq

Aug. 09, 2014

4
0

1. Give + 0,5% dmg, att spd, health for each LEVEL-UP (lvl99 = 49,5% extra everything)
2. FIX HIT BOX of your ship and foes (especially foes turning around are inaccurate)
3. ALLOW me to play EPIC without normal/hard. I've passed the GAME but I really don't want to play 10 levels on 3 difficulties for some badges.
4. ALSO you could allow BADGE SLOTS - starting with 1, adding 1 slot per 10 till you hit 1+5 slots
5. Don't forget to tweak game difficulty if you add some extra bonuses.
3.

a_waste_of_time avatar

a_waste_of_time

Aug. 08, 2014

4
0

Cool game, dev. Some suggestions for improvements would be more badge slots, controllable rage (let me mouse click to choose when to use it, and not necessarily all at once) with a "reserve" capacity, stackable specials so that I can have triple AND cross shot at the same time, "target heating" so that the more I concentrate fire the more it damages an enemy, "disposable" items like shields/wingmen which can be destroyed so that collecting stars still has a point after maxing upgrades.

xioncrush avatar

xioncrush

Aug. 13, 2014

3
0

Balancing the talents would be nice too, as their Return on Investment isn't very good. The fourth rockets upgrade is a great example: Level 1 is a 40% area increase, with each level after only giving an extra 10%. Each extra point is only 1/4 as valuable then.