Twitch Defense

Twitch Defense

di Mushizo
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Twitch Defense

Voto:
3.0
Rilasciato: November 03, 2014
Ultimo aggiornamento: November 05, 2014
Sviluppatore: Mushizo

Tag per Twitch Defense

Descrizione

Twitch Defense ti mette ai comandi di una minuscola nave (più grande se la potenzi ;) ) e il tuo compito è difendere la galassia dalle orde di astronavi nemiche in arrivo. Ok, chi voglio prendere in giro, la storia non esiste :). È uno sparatutto vecchia scuola, mescolato con giochi a ritmo come Dance Dance Revolution o Guitar Hero. Man mano che avanzi, i nemici richiederanno più colpi, quindi dovrai calibrare i tuoi colpi per evitare di colpire i powerup verdi.

Come si gioca

WASD/Frecce per sparare alle navi, ma evita di colpire il powerup verde. E per rigiocare. T per il titolo

Aggiornamenti dello sviluppatore

Nov 5, 2014 10:15am
  • You will now lose only 25% of your total combo when you shoot a powerup (previously: 100% was lost)
  • Added 3 new enemies

Commenti

0/1000
qwertyuiopazs avatar

qwertyuiopazs

Nov. 04, 2014

3
0

Game should really be square rather than rectangular, shooting to the sides will make your bullets disappear before they hit the side. Also, there should be a plot or something to drive the player to keep playing. Finally, all the enemies are very similar. The game stays the same difficulty no matter how far in you go, just with longer times to get to the hard part. Adding enemies that can shoot bullets, block, speed up, etc. would greatly improve the game.

Mushizo
Mushizo Sviluppatore

Thanks for the feedback :) I agree with your suggestions, but they are not within the scope of this game. I had shooting enemies and some that would block/go invisible, but it made the game too difficult said my testers, so it was reverted to a simpler style, with faster moving enemies.

qwertyuiopazs avatar

qwertyuiopazs

Nov. 03, 2014

2
0

Pretty good, though later I would like the option to skip to a later part.

Mushizo
Mushizo Sviluppatore

Thank you! :D If you upgrade your Combo, it will increase your minimum combo as well as the chance of finding green powerups, which will increase your score faster. As a result, you will be advancing through the enemies faster.

Teroc avatar

Teroc

Nov. 05, 2014

1
0

The first enemies are ok to build up your combo but it takes way too long to arrive to the hard part again.

Also, the green combos thing is quite annoying. They move so fast that if you try and kill enemies that are far away, it'll hit a combo that appeared suddenly. Make it so you lose 25% of your combo maybe, not start again from zero.

Mushizo
Mushizo Sviluppatore

That is a very valid point. As it is now, you do not start from zero combo, you will always start from the minimum combo, determined by your COMBO Upgrade level. However, I do see what you're saying about losing too much. As 1 single mistake does kind of ruin the whole score streak with little to no chance of recovering after that. So as of next update, you will take a 25% reduction to combo points, whenever you shoot a Powerup. (The powerup will remain as annoying as it ever was :P ) Thanks a lot for playing, and taking the time to provide me with feedback! I appreciate it! :)

qwertyuiopazs avatar

qwertyuiopazs

Nov. 05, 2014

1
0

Minor glitch: Pressing pause does not stop bullet timer so you could make them disappear instantly.

Mushizo
Mushizo Sviluppatore

Thanks for the report. I'm working on getting it fixed asap! :)

rinky999 avatar

rinky999

Nov. 03, 2014

2
1

The game is better off with not spending points in the combo upgrade as you get very little from collecting them but if you shoot one you lost almost all of your combos.

Mushizo
Mushizo Sviluppatore

Upgrading the Combo will increase your minimum combo and your maximum combo, meaning you wont lose all your combo when you shoot a green powerup, and also your potential to score higher will increase, due to higher cap on combo. Thanks for playing! :)