Project: Unborn - Episode 1
di MMMgames
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Project: Unborn - Episode 1
Tag per Project: Unborn - Episode 1
Descrizione
Project: Unborn è un reboot del mio vecchio gioco chiamato White Wolf e sarà composto da diversi episodi. Il gioco è principalmente una avventura punta e clicca, ma ogni episodio conterrà alcuni combattimenti in stile JRPG. Tuttavia, non è un vero JRPG. Non ci sono sistemi di livello o nuovi equipaggiamenti. Puoi trovare alcuni oggetti utili in battaglia, ma ogni scontro è come un mini-enigma. Ogni combattimento è essenzialmente una boss fight. Ogni episodio avrà solo 3-4 combattimenti. Hp e Be (bio-energia) non verranno ripristinati tra uno scontro e l’altro, quindi è consigliabile vincere ogni battaglia sprecando meno risorse possibile. La durata di ogni episodio dovrebbe essere di 5-15 minuti se sai cosa fare e dove andare. Pagina ufficiale: https://mmmfree2dwindowsgames.blogspot.com/2017/11/with-cards-to-glory.html
Come si gioca
Usa il mouse per controllare il personaggio. In battaglia clicca sul LUPO per i comandi di Potenziamento/Cura o su un AVVERSARIO per i comandi di battaglia.
Commenti
kondamin
Feb. 01, 2020
would be nice if i could save after completing a puzzle
Sleepingpill
Jan. 26, 2020
The game have two scrollbars, would be nice if they weren't around. http://prntscr.com/qt8thf
I know and I don't know how to remove them. They are not the problem on Newgrounds and GameJolt... just here.
DeviousRogue
Feb. 09, 2020
Can't figure out when it's possible to go to an adjacent screen. Navigation is laggy. Puzzle system seems completely random (wtf are we suppose to do?). Combat system is absolutely retarded.
I will try most of the flaws to fix in the next episode. For example in episode 2 enemies will give you rewards after death so you can feel like you accomplished something by killing an enemy. Also, the second episode will be settled on a floating island so the boundaries where you can go will be clear. Puzzles are random so that every new play can feel fresh. Thank you for trying episode 1 and thank you for the feedback.
Sleepingpill
Jan. 26, 2020
It's also not clear when you can progress through the side of a screen or whether it's locked. An indicator as to which screens contains a possible other location would be nice.
Sleepingpill
Jan. 26, 2020
The way enemies takes turns taking turns means that killing off one enemy doesn't really help out much, it doesn't feel rewarding to kill off one of the enemies in a battle, more like insulting, esp if the other guys gets tougher.
Enemies are more like a puzzle. If I give them more than one turn the fight will become that much difficult. But I will see what I can do to make fighting more rewarding. Thank you for the feedback :)