Silver Lining

Silver Lining

di Lysis
Segnala un bug
Segnala gioco
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Silver Lining

Voto:
3.1
Rilasciato: December 05, 2009
Ultimo aggiornamento: December 05, 2009
Sviluppatore: Lysis

Tag per Silver Lining

Descrizione

Hai 60 secondi per fare più punti possibile. Guadagna punti guidando le gocce di pioggia verso i fiori. I venti sposteranno le gocce a sinistra o destra, le nuvole aumentano i punti guadagnati per ogni goccia. Ogni piazzamento ti costa più punti, quindi non esagerare! Se fai fatica a ottenere molti punti, pensa a dove posizionare gli oggetti e quale strategia usare. Riguardare il tutorial può aiutare. È facile fare migliaia di punti al livello 1 quando sai cosa fare. Non puoi rimuovere gli oggetti dall’area di gioco, devi tenerne conto nella tua strategia.

Come si gioca

Usa il mouse per selezionare gli oggetti a destra e posizionali nell’area di gioco. Ricorda che ogni cosa costa sempre più punti! Per uscire usa il menu del mouse (tasto destro su PC). Seleziona il pulsante musica/muto nella schermata iniziale.

Aggiornamenti dello sviluppatore

Dec 5, 2009 3:08am

New version incorporates common requests of quick restart button and free-play mode.

That’s how much I love you guys.

Commenti

0/1000
andrewthegreat90 avatar

andrewthegreat90

Dec. 12, 2009

9
0

It would be good if you could prepare first.
Also I would like more than 1 minute

Lysis avatar

Lysis

Dec. 12, 2009

4
2

(2nd comment to fit within size limitation)

I'd like to make that a general point actually. If you're a thinking gamer and you'd like a game to improve - rate it up! Once a game has tanked the developer is generally going to be disinclined from updating it - they might as well do something else.
By all means comment that you'll take points away later, but if a game doesn't get a high average to start with, it gets buried; hardly any more plays occur.

I've also noted the other points raised, and will try to incorporate them in future games.

Juquinha avatar

Juquinha

Dec. 09, 2009

2
1

Nice game, though I agree with Smeata, there should be some time to prepare a few things before the drops started to fall. Maybe a short countdown in a sequel?

Lysis avatar

Lysis

Dec. 12, 2009

3
2

The reason for there being no setup time is that I made the game for a competition which had a 60-second limit on gameplay. Personally I don't think it's an issue - just build your initial setup downwards, ahead of the rain.

I'm pretty sure on mac you can get the context menu somehow - a keyboard button may also be involved. I concede that an on-screen button would have been possible in this case though.

Random ('auto-generated') maps and a level designer are nice ideas, but there just isn't enough support for the game to make it worthwhile. If the game was highly rated I'd spend more time on it.

Galev avatar

Galev

Nov. 30, 2011

3
3

Is it even possible to collect 1000 points? Or am I this very stupid?... maybe it's only me

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