Starfire: Asteroids of the Swarm

Starfire: Asteroids of the Swarm

di LudicMind
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Starfire: Asteroids of the Swarm

Voto:
2.7
Rilasciato: March 08, 2018
Ultimo aggiornamento: March 14, 2018
Sviluppatore: LudicMind

Tag per Starfire: Asteroids of the Swarm

Descrizione

What is Starfire: Asteroids of the Swarm you ask?
Starfire: Asteroids of the Swarm is an asteroids like twin stick shmup arcade game, but with a unique rpg-like level and equipment progression.

You, a terran fleet commodore and pilot, command the Starfire, the Terran space fleet's flagship. Asteroids infested by the swarm are heading for your Homeworld, so it is your honor and duty to defend your homeworld from the incoming invasion.

The Swarm is an artificial intelligence singularity bent on conquering the entire universe, in an endless search for a greater supply of energy and information. So it has set one of its eyes on your homeworld. You are to take Starfire on a solo mission inside the incoming asteroids, and eliminate them before they awaken start a full scale invasion of the homeworld.

The game is in active development. There are only 5 levels currently, but more levels are added every week.

HELP:
starfire.asteroids.of.the.swarm@ludicmind.com and we'll gladly answer any of your questions.

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Commenti

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xthrow avatar

xthrow

Mar. 09, 2018

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Upgrades are too expensive, the difficulty of level 5 compared to level 4 is crazy, and movement speed is pretty bad. i really like the art style/concept and all but I would try to implement a reasoning as to why you should go from point A to B. If the player is inside an asteroid, i would make it to where the entrance is from the outside of the asteroid and the end of the level is the exit of it, creating a sense of immersion by "clearing" the asteroid instead of just making it to the finish line. Maybe even a slide animation upon exit/entrance. I hope this is helpful commentary

LudicMind
LudicMind Sviluppatore

LATER EDIT: writing to let you know the prices have been halved! Thanks for the feedback! Hey, thank you for the feedback, indeed, super useful! Yes, I plan to change that finish line, it's something until I add more content to the game. Movement speed is something meant to be upgraded in the future with maybe engine purchases. The items are also expensive because they're not meant to be bought just yet, you'll need them in future levels. More levels coming out this weekend. Question: did you play level 5 with a shield / armor, or without any items? having a forward shield equipped helps a lot

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