Hackey: the Hackening
di Joelpoop
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Hackey: the Hackening
Tag per Hackey: the Hackening
Descrizione
Hackera la rete, infiltra i nodi e usali per localizzare il tuo bersaglio. Questa è la mia partecipazione di marzo 2014 alla sfida One Game a Month. Per maggiori informazioni su Hackey, vai qui: http://joelmalone.com.au/games/hackey/
Come si gioca
Inizi con un solo nodo. Trascina un nodo su un altro nodo per eseguire il Programma Hack! Il programma hackererà il nodo bersaglio; gli hack più difficili richiedono più tempo, a seconda della potenza dei nodi attaccante e difensore. I nodi che stanno eseguendo un programma si illuminano e possono eseguire un solo programma alla volta. Clic destro su un nodo per terminare il suo programma. Tieni premuto il tasto destro per muovere la telecamera. Rotella del mouse per zoomare avanti e indietro. Trova e infiltra il tuo obiettivo per vincere!
Aggiornamenti dello sviluppatore
News! The potentially-anticipated v0.5 update to Hackey: the Hackening has been released!
What’s new?
- Removed the Watchtower program. All nodes now reveal the nearby area when captured.
- Boosted nodes now agitate nearby enemy nodes. Boost wisely!
- A new Lockdown program to block nearby nodes.
- New “Select Target” interface that highlights potential targets.
- New semi-turn-based gameplay, where the game only progresses while you are actively doing something, e.g. hacking.
- Added a pause button to allow time to think.
- HUD markers to warn you of danger.
Commenti
xXEpicnushXx
Mar. 10, 2014
First of all, this game is original. Second of all, I admire the simplicity. The only thing you should add is some pre-game instructions, I had difficulty understanding until I found the instructions in the game tab. I really enjoyed playing this game, and I loved the light effects. 4/5.
nxco
Mar. 11, 2014
and a reset button would be highly appreciate!
samusbot
Mar. 26, 2015
Not especially important, but I can't seem to enter in text for the level generator.
maverick743
Apr. 06, 2014
There is some sort of error. I played a few times and it worked fine, but in my current game I have taken every node and the goal node is not connected to the graph at all. Unfortunately I did not note which seed I am playing on.
Thanks for the feedback. This is a problem that happens sometimes due to the procedural generation of the levels. Since this build I have added some logic in the generator to attempt to minimise this and also tweaked gameplay a bit to give you other options. The new version is coming soon, stay tuned!
amonsimsam
Mar. 28, 2014
i don't have a mousewheel ... can't play the game, please make some buttons do the same
Hello! You can click on a node to centre it on-screen, which might help you. I'll look at adding an alternative zooming method.