RetroShoot360
di JGOware
RetroShoot360
Tag per RetroShoot360
Descrizione
Il gioco include supporto per i punteggi alti e gli obiettivi di Kong, ma forse servono voti migliori per attivarli? Metti alla prova le tue abilità in questo sparatutto retro pieno d'azione. Completa tutti i 50 livelli, sblocca 2 mini giochi e altro ancora! Se il gioco è lento, vai nelle opzioni per disattivare alcune funzioni.
Come si gioca
Controlla la tua nave con il mouse. Il gioco spara automaticamente per te. Raccogli "cristalli" per ottenere potenziamenti, BOMBE e altro. Tieni premuto il tasto del mouse per lanciare una bomba. Tasti speciali: Premi "6" per giocare a 60hz se hai un computer abbastanza veloce. Il gameplay sarà ultra fluido. Premilo di nuovo per tornare al frame rate normale. Barra spaziatrice - Riduci il campo di gioco sempre di più, tornando poi alla dimensione originale. Questo permette un rendering più veloce su alcuni computer.
Aggiornamenti dello sviluppatore
RetroShoot360 is the sequel to the original RetroShoot and is tougher, harder than ever before. Parallax scrolling, awesome particle based explosions, killer sound fx and a pulsating music track. Challenge your skills through 50 levels of intense retro arcade action. Unlock 2 mini games and more. Do you have it takes to once again challenge the RetroNauts?
Commenti
Xinder
Feb. 19, 2010
meh. in my opinion not very good controls and losing your powerups after 1 hit does basically make getting hit on the higher lvls a reset.
but not a bad concept just needs a littel refinement
tonberry111
Sep. 18, 2011
just needs upgrades, those yellow objects could be money.... anyway great game, 4/5
warriorforge
Jan. 26, 2011
First of 2011 :D why does everyone hate this game?
Militant8invader
Dec. 08, 2010
The boss on lv 50 is insanely hard! Don't waste your bombs on the smiley face they don't work until you go through all the waves then the smiley face turns into a frown with a damage bar.What a crazy hard end boss and i still can't believe i finished it.
Lz_erk
Feb. 20, 2010
The only mouse issue I've seen is apparent now that I've made try #5 at level 20 with a four-beam gun-thing. Keeping the mouse on screen while dodging that thing, uh... But I've heard that's not an easy [or did I hear impossible?] thing to program around... I LIKE your games, otherwise I wouldn't be complaining. Or trying. Difficult is good, I'm glad this isn't as easy as that other recent [*ahem*] shooter game. I respect games that take effort and the right state of mind, but this is like playing Halo 2 on mythic with my feet. I'd five it if I could ever get my hands on some of the other half of the game... I probably will anyway.