Thrones of Fantasy

Thrones of Fantasy

di Hitokirin
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Thrones of Fantasy

Voto:
3.6
Rilasciato: June 16, 2014
Ultimo aggiornamento: June 24, 2014
Sviluppatore: Hitokirin

Tag per Thrones of Fantasy

Descrizione

Gioco di ruolo inattivo

Come si gioca

Combatti per arrivare in cima e diventare re. Se hai +100% di drop significa che avrai il doppio della probabilità normale di trovarne uno, non significa che ne troverai uno ad ogni combattimento.

Aggiornamenti dello sviluppatore

Jun 20, 2014 9:38am

-changed how enemy is picked in higher areas

FAQ

Cos'è Thrones of Fantasy?

Thrones of Fantasy è un idle RPG incrementale sviluppato da Hitokirin, dove costruisci e guidi una squadra di eroi per combattere mostri e guadagnare risorse.

Come si gioca a Thrones of Fantasy?

In Thrones of Fantasy, collezioni eroi, ne migliori le abilità e li mandi in auto-battaglie contro ondate di nemici, accumulando oro e risorse mentre avanzano.

Quali sistemi di progressione ci sono in Thrones of Fantasy?

Thrones of Fantasy offre livellamento degli eroi, upgrade dell'equipaggiamento e vari modi per potenziare la tua squadra tramite le risorse guadagnate sia online che offline.

Thrones of Fantasy supporta il progresso offline?

Sì, Thrones of Fantasy è un idle game che supporta il progresso offline, quindi i tuoi eroi continuano a combattere e guadagnare risorse anche quando non stai giocando attivamente.

Su quali piattaforme si può giocare a Thrones of Fantasy?

Thrones of Fantasy è giocabile gratuitamente nel browser su Kongregate.

Commenti

0/1000
digitelanimefan avatar

digitelanimefan

Jun. 18, 2014

1444
21

Reorganizing for clarity: Wood: Bunnies & Killer Plants. Leather: Bunnies, and *rarely* rats. Coal: Birds, Slimes, and Phantoms. Iron: Crocodile, Bear. Limestone: Bats. Last crafting item is Callisite, dropped by Callisek's in the sky. Best bet for Copper: Ice area. Coal/Iron/Limestone, head to cave/swamp. Sky area gives this as well, but not as much limestone. Sky area also has Calliseks/Golems, but they are slow to kill.

barbas0trellas avatar

barbas0trellas

Jun. 18, 2014

553
7

I would like to suggest the addition of a map feauture where the player chooses the place he wants to fight( garden caves forest etc.) and the level slider will only make the enemies more difficult. More difficult enemies would have better drop rates for items specific to their respective areas. For example if you are fighting in the caves you can get more enemies that drop coal more frequently and if you are fighting in the forest you get enemies that drop more wood.

Suuljin avatar

Suuljin

Jun. 16, 2014

1025
17

Spells are unlocked at level 10. This is the time you get to add your Skill Points to them too. Skill points are NOT automatically allocated, they just aren't available until level 10. To unlock new spells, level up the previous one twice. On another note about spells, a toggle to set which of them are used in auto-combat would be nice.

turl avatar

turl

Jun. 16, 2014

1350
24

there should be a way to see achievements, current growth rates and how are the changes in items before/after upgrading .... anyway not bad game :)

anon9mous avatar

anon9mous

Jun. 16, 2014

853
27

Just some ways the game could be improved: 1: It'd be nice if the beginning said what strength, defense, etc does. 2: AUTOSAVE! (or at least a more accessible save button) 3: more ways to get income/more crafting things (just the shopkeeper seems silly, maybe you can build buildings with supplies, or help out other people). 4: Maybe a way to actually pick where your stat points are going. Other than those things, I can't think of anything wrong.

Hitokirin
Hitokirin Sviluppatore

how you distribute your stat points at the start of the game is how you decide where your stat points go, it auto saves on level up and every 10 mins