20000 Cogs under the Sea

20000 Cogs under the Sea

di GeneralVimes
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20000 Cogs under the Sea

Voto:
2.5
Rilasciato: November 04, 2018
Ultimo aggiornamento: December 05, 2018
Sviluppatore: GeneralVimes

Tag per 20000 Cogs under the Sea

Descrizione

Full version of the mechanical idle game is released! Explore the ocean, build awesome steampunk machines and reach the surface.

Come si gioca

Click the underwater volcanoes,
Select machines from the top shop to buy
Press-and-hold on the machine to see its properties and to modify it

Aggiornamenti dello sviluppatore

Dec 3, 2018 9:25am

Two new machines will help you expand your underwater steampunk contraption:
You can buy a Gearbox (as several players suggested), it increases the speed of the connected cogwheel 10 times
You can discover an Atlantis crystal on the ocean bed. It generates a force field, which boots your engines
Have fun building your awesome machines in this mad science adventure!

Wikia list of the game machines is complete: https://steampunk-idle-spinner.wikia.com/wiki/Underwater_world

FAQ

Cos'è 20,000 Cogs Under the Sea?

20,000 Cogs Under the Sea è un gioco idle incrementale sviluppato da GeneralVimes in cui gestisci un sottomarino steampunk che raccoglie ingranaggi e migliora i macchinari.

Come si gioca a 20,000 Cogs Under the Sea?

In 20,000 Cogs Under the Sea raccogli ingranaggi automaticamente nel tempo e li usi per acquistare potenziamenti e migliorare i sistemi di automazione del tuo sottomarino.

Quali sono i principali sistemi di progressione in 20,000 Cogs Under the Sea?

Il gioco offre macchine e sistemi migliorabili che aumentano la generazione di ingranaggi, con opzioni per automatizzare ulteriormente il sottomarino e migliorarne l'efficienza man mano che avanzi.

20,000 Cogs Under the Sea ha progressi offline?

Sì, 20,000 Cogs Under the Sea include progressi offline, permettendo ai giocatori di continuare a guadagnare ingranaggi anche quando non stanno giocando attivamente.

Chi è lo sviluppatore di 20,000 Cogs Under the Sea?

20,000 Cogs Under the Sea è stato sviluppato da GeneralVimes ed è disponibile come gioco idle incrementale per browser.

Commenti

0/1000
47supersonic avatar

47supersonic

Nov. 12, 2018

4
0

Yeah, basically beat the game I think, since the machine cannot currently go above the water, and I'm in the quadrillion range. Probably gonna go back to one of the old games, see if I can do better in em, while waiting for comment, good job, really!

GeneralVimes
GeneralVimes Sviluppatore

Cool! Yes, for this game the aim is to reach the surface. I think in January or so I'll add a new world here, reachable from the portal.

ExeBardBro avatar

ExeBardBro

Nov. 08, 2018

3
0

P.S. you need to make tips. how am I supposed to know that I can change and rotate pipes?

GeneralVimes
GeneralVimes Sviluppatore

Yeah, writing the Wikia now, it will be here: http://steampunk-idle-spinner.wikia.com/wiki/Steampunk_Idle_Spinner_Wiki As for the pipe, please, long-press the bubble tube near its end or its beginning. Then you'll be able to drag its points and use it to gather bubbles in the required point. I'll make this clear in the tutorial in the next update.

Scataday avatar

Scataday

Nov. 08, 2018

3
0

my tactic seems to break the game. keep buying only the time multipliers. Crazy profits, but at million x time acceleration it freezes up completely

GeneralVimes
GeneralVimes Sviluppatore

Interesting, could you, please, send you screenshot to general@cardswars.com? I'll adjust the game variables to make play more interesting

jstocker02 avatar

jstocker02

Nov. 05, 2018

3
0

i broke the game lol

GeneralVimes
GeneralVimes Sviluppatore

tell me how and I'll fix it :D

MartenFawkes avatar

MartenFawkes

Dec. 04, 2018

2
0

Just a heads-up, the new gearbox might be breaking the game. Literally.
I chained a few and used them to ramp up rotations to something north of several undecillion rotations and the game completely froze on my end. Even after reloading i can't access the game.

GeneralVimes
GeneralVimes Sviluppatore

oh, thank you! I'll take a deeper look, maybe I should add friction or torgue concept EDIT: thank you very much, bug fixed!