Idle Spirit
di AnthonyBrame
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Idle Spirit
Tag per Idle Spirit
Descrizione
Help this little spirit travel the world, eat his way through as much food as he can eat, and keep the other spirits from munching on his grub.
(This is a dissertation piece based on forward progression with in idle games using novel concepts)
Come si gioca
Mouse to click
Click Save, saves all progress
Click Clear all should wipe all progress to restart the game next time you play.
Aggiornamenti dello sviluppatore
Patch Update: 0.02——————————————-
A few hours ago I updated the game to fix the boss health going below 0 (in to negative numbers) and have begun thinking about ways to give meaning to the game and not have just increase damage be a core part of the game loop.
If you wish to see development and such on this game check out my blog which is for my dissertation : http://anthonybramesgamedesignblog.blogspot.co.uk/
Commenti
extreme408
Apr. 28, 2017
weird
Sp4nkY
May. 02, 2017
Except the fact that it seems the game isn't going towards a goal, Ive been staring at it for the last couple of hours. Great game pal, but it really could use some more content. Thanks for the effort ! keep going
Thank you for playing and the comment, Ya it's for my dissertation on forward progression, but I will keep tweaking it as I continue to get feedback and such, whilst some things will take longer to fix than other things but it's all just making sure that the player progresses and the goal is clear, however making a goal, in an idle game that can be possibly endless play, does make me think what I can do... I'll play about with it, Many thanks for taking the time to play my game.
Qavs
May. 01, 2017
You never understand the originals, kids, this is not a typical Clicker Heroes clone.
The original idle games such as adventure capitalist, cookie clicker, clicker heroes, and even games like a dark room was heavy influence into making my dissertation game the way it is, and yes I wanted it to be unique, but I also wanted to focus on my core to my dissertation being forward progression within idle games. So if i'm being called a kid, you got the wrong person, as way too much of my time has been looking at idle games flaws and trying to think of new ways on the genre.
Polair
May. 03, 2017
It's kind of annoying seeing this game sitting at a 1.80 review because everyone's used to being babied by the same style of clicker/idle game. It's doing something new with the idle franchise. It's simple to get into. It's got some gorgeous background art. Idk. I mean, it's not amazing, don't get me wrong. There's a lot of room for work. But it's not a 1.80. I gave you a 3. I look forward to more from this game.
Thank you for playing my game and commenting, and a big thank you for the rating! I am currently woking on making more content in this game as well as how this game handles much larger numbers, I also have a system in place to add more background travel locations with ease. My breakdown of work will be to have a clearer ui, More of a clear goal in play, adding a system to have new upgrades, saving the boss so when you leave the game he doesn't just disappear (Which I have just finished programming), and plenty more of ideas for this, it's just getting time to do this all whilst applying for work. So forgive me if this takes a little while longer and also Sorry about the wait for a reply, as I say time has been a core thing and as university has now been handed in, I wanted a small break but I'm now back to working on this!
marzapower
Apr. 30, 2017
Is this a joke? This game is hard to understand, the meaning of food, of monster, of bosses that never die, of flying pies and chinese fairies ... DAMN
Thank you for your comment, I am currently fixing issues, and attempting to make the game more understandable. Many thanks for taking the time to play.