Night the Card/Defense Game
di 7rich7
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Night the Card/Defense Game
Tag per Night the Card/Defense Game
Descrizione
Night is a merger of the tower defense and card game genres. This is an initial test version.
Come si gioca
Select any number of cards (spells) and then select where you wish to cast them.
Aggiornamenti dello sviluppatore
10 new levels
These are added in various places not necessarily at the end and should make the first few non-tutorial missions slightly easier. The later ones are hard.
Even more levels:
When you defeat the final level clicking mission on the next mission button will give you a random existing level but with new monsters. These levels gets slightly easier if you lose and harder if you win. Currently this is just for the challenge but at some point there will be rewards based on how high a level you have reached.
Video tutorials:
There are 2 tutorial videos available if you play a tutorial mission (go to mission select and start a tutorial level to view if you have skipped these). In the bottom left.
The tutorial levels have been made slightly easier.
Keyboard shortcuts
As requested the game now has keyboard shortcuts:
1,2,3,4 Highlight card 1,2,3,4 respectively or remove highlight if appropriate.
Esc: quit game (with option).
r:Restart game(with option).
t:next turn.
e:next enemy (note this feature is only currently available via the keyboard).
f:Full hand.
c:next card.
These keys may change and I may allow customization. Say if you don’t like them.
No Towers
If a level does not allow the placement of Towers as in there is no viable space to put them in. They are replaced by the spell fire. This is just for the level you are currently playing.
Ice
As requested ice is more powerful as it deals slightly more damage.
Bug fixes
Tower now triggers when it should rather than ½ as often as it should. Towers are now a lot better as a result of this.
Chain now arcs correctly to the new target.
Issues
Story is not up to date.
Various features are not yet implemented.
Surround is bugged if high level versions are cast near the edge of the screen.
Commenti
Sir_Valimont
Jul. 17, 2013
This game has a lot of potential ... I would suggest thinking a bit more about the interaction between Towers and other cards, and generalizing it into a system, so you could have many more options / types of structures that multiply or otherwise manipulate cards in new ways. As it is the interactions are interesting and cool but after 30 minutes playing you've seen it all already.
Keep going, you can do a lot with this concept. It's both interesting and fun, which is rare for games.
Hey I remember chatting with you a while ago (the card game where you steal islands off each other). Thanks for the comments, I plan to add a lot more cards eventually, I've been delaying as it requires a deck editor change.
Magicrock
Aug. 09, 2013
I love it! there are so many things about this game have so much potential, but I did notice that Surround has a problem exponential growth (4 lvl 10 played on top of each other can and will crash the game, something that is quite easy to get in draft mode) one answer to this would be to make the card in question rarer but i have always disliked this approach (it leads to Rarer is better and really dose not fix the underlining problem) another approach might be to make it so that each 'level' of explosion happens each turn, so that on cast The target blows up, 2nd turn the first 4 at lvl 1, 3rd turn next 4 that come at lvl 3, and so on so that no one turn the game is trying to figure out whats going on when you cast a tower that casts 25*25*25 every 5 turns.
(P.S also Ice and Poison could use something to make their position in the spell mean something but it dose not hurt the game in any way so i wont cry if you feel that this card is fine as it is.)
armorfiend
Jul. 05, 2013
Very nice for an alpha. Needs a load of work, but you know that. I'd agree that the towers shouldn't fire until something comes into range. Also, some sort of labeling on the towers that says they don't have an attack range of their own would be good (or, give them a starting range of 1 target, 1 square of range). Letting us know how long they have on their cooldown would also be very nice- something where I can mouse over the tower and have it tell me 'tower N, spells X/Y/Z, Q turns until ready to fire'
Thanks for the suggestions. Towers have been mentioned a lot now in feedback I've had. I plan to improve the tutorial and card text. I can also confirm that I will be releasing several other types of tower in future.
7rich7
Jul. 06, 2013
I've add two tutorials to You Tube. I say um a lot but they should clear up most of the confusions you are having. Please say if you are still stuck after this. Basics tutorial can be found at http://www.youtube.com/watch?v=-KjS6fXVg5w . The advanced tutorial can be found at http://www.youtube.com/watch?v=AzZBkXi9K5o
NarfiNarf
Jul. 06, 2013
for lv 2 tutorial u just need to chain ur spells together. most of the time u want to use chain+ice on that map. first u click on chain, then on ice and when u cast it, u hit 1 enemys with ur chain and all of them get the ice dmg aswell. closer to the end u want to chain 2x chain with ice for the big group. linking ur spells together is all u need, then its realy easy :)