Ghost Rebel

Ghost Rebel

oleh zouhairserrar
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Ghost Rebel

Rating:
3.7
Dirilis: November 26, 2014
Terakhir diperbarui: December 24, 2014
Pengembang: zouhairserrar

Tag untuk Ghost Rebel

Deskripsi

Curi data sensitif, selamatkan sandera, kabur. Perlawanan bergantung padamu, jangan sampai tertangkap! Kamu bermain sebagai Juniper, agen misterius yang melawan invasi global dengan kemampuan siluman. Di setiap level, kamu meretas terminal untuk mengunduh intelijen penting yang akan membantu perlawanan dan membebaskan orang-orang tak bersalah yang ditangkap oleh Federasi jahat. Manfaatkan lingkungan dengan cerdas, kamu bisa bersembunyi di balik peti dan dinding, menyelinap tanpa terlihat di bayangan, dan mengelabui lawan dengan terus bergerak dan berpikir ke depan. Kamu adalah bagian dari ordo kuno yang bersumpah melindungi orang tak bersalah. Ordo sangat menghargai nyawa manusia, jadi kamu tidak boleh membunuh siapa pun, satu-satunya hal yang bisa kamu lakukan saat ketahuan adalah lari dan bersembunyi. Tetap dinamis saat menjelajahi level, ubah rencana secara berkala, jangan berhenti, terus bergerak. Kamu bisa melihat garis pandang penjaga saat mendekat, gunakan informasi ini untuk menyelinap di belakang mereka. Jangan takut mendekat, mereka tidak bisa mendengar langkahmu.

Cara Bermain

Panah untuk bergerak. Di menu:

  • Escape untuk jeda/lanjutkan.
  • Spasi/Enter untuk mulai level berikutnya.
  • R untuk mengulang.

Pembaruan dari Developer

Dec 24, 2014 8:08am

Update 1.0.1
- WASD Support
- Fixed some AI and pathfinding bugs
- Fixed lag when hacking/exiting
- New graphics and sound effects
- Guard patrols are less chaotic
- Included some story elements
- Added an end game screen
- Guards will not automatically chase you when detecting you from afar, they will only get closer and investigate
- Fixed some issues with Internet Explorer, hopefully now every browser runs the game fine

Have fun playing the new version, any feedback would be helpful so don’t hesitate to leave comments or contact me (gameplaypassion at gmail.com)

Komentar

0/1000
tristen98 avatar

tristen98

Dec. 18, 2014

11
0

Definitely needs wasd key support

zouhairserrar
zouhairserrar Developer

noted, I was thinking about it, thanks for the reminder. ------- Edit 24/12/2014 WASD support added in V1.0.1

Pro_core11 avatar

Pro_core11

Aug. 18, 2017

5
0

awesome game in the sequel can we be able to kill guards?

SWMH avatar

SWMH

Aug. 29, 2020

4
0

Sometimes I really wonder how the sight system works. Sometimes they stare at me intently and have only suspect I'm there, other times they get a glimpse and know immediately that I'm there. I need tips and advice for when either one happens, it's getting ridiculous.

5Xinef avatar

5Xinef

Mar. 24, 2021

3
0

Me: leading a hostage
Hostage: takes another path instead of following me directly, walks past a guard
Guard: doesn't care, ignores hostage

me: ... jedi mind trick? "this isn't the hostage you're looking for"

NDSGU avatar

NDSGU

Nov. 29, 2014

4
1

zouh when you get some free time can you teach me how to make a game? oh and the game is awesome , it just that why is there no stun dart , or take down from behind etc.... not involved killing - and there should be upgrade , prize , story line , more indepth design -- like ability to creating distraction , signal hostages , work together etc...

for the story , well for now i think you should try to tweak the game element first top to bottom -- because this level complete game play is generic and usualy make everyone hated it , and it like a time waster rather than actually feeling gain of anything , if you could try to expiremented yourself on making better plaform , no need to be in a hurry rightnow .

about the story hmn , i could think of some but you have to teach me how to make a game first .

zouhairserrar
zouhairserrar Developer

Great ideas! I will make sure to add some of those in my next update. I wanted the game to be only about sneaking, not killing, but I agree that without some variation, levels becomes repetitive and boring. I already have some story elements included, I fixed some bugs, it is all on my computer, but I'll upload it here when I feel it is good enough. You ask me to teach you game development, yet here you are, teaching me how to make my game better, it's awesome. Maybe you could give me more details on what upgrades you think will be good, what prizes and some more details about your other suggestions.