Oliver & the Basilisks
oleh xopods
Oliver & the Basilisks
Tag untuk Oliver & the Basilisks
Deskripsi
. Murid penyihir, Oliver, bereksperimen dengan buku mantra milik gurunya saat sang guru pergi. Oliver ingin mencoba memanggil basilisk, tapi salah ucap beberapa kata dan akhirnya memanggil SEMUA basilisk. Di seluruh dunia. Sekarang Oliver harus membersihkan menara sebaik mungkin sebelum gurunya kembali! Mekanik game ini terinspirasi dari game komputer awal "Robots," tapi sangat diperluas dan ditingkatkan dengan tambahan 3, 6, atau 12 (tergantung mode permainan) mantra yang bisa dipilih. Apa yang akan kamu lakukan saat dikepung basilisk? Teleportasi untuk menyelamatkan diri? Hadapi mereka dengan Disintegrate? Bertaruh dengan mantra Gempa? Semakin efisien kamu membersihkan setiap level, semakin baik hadiah yang kamu dapatkan untuk level berikutnya. Dan kamu akan membutuhkannya, karena setiap level akan ada lebih banyak basilisk yang harus disingkirkan! Magic Spirits dan Golem membuat segalanya semakin rumit. Ini adalah game retro bergaya arcade; tidak ada akhir atau kondisi "menang". Tujuanmu adalah bertahan sejauh mungkin, dan raih skor setinggi-tingginya. Ada papan skor lokal (pribadi), dan opsi untuk mengirim skor ke Mochi Scores untuk bersaing secara global!
Cara Bermain
Numpad untuk bergerak, 5 untuk menunggu, 0 untuk meditasi. A, S, D untuk mantra. Atau gunakan mouse dan klik kontrol di kanan.
Komentar
vice123
Oct. 13, 2010
Pretty good game, but gets boring as you have to start from lvl1 every time. Some clarification - you can make piles of rubble from making 2 basiliks collide, and afterwards any single basiliks that walk into them will die. Making piles is the best way (best score), the fewest piles the better (-20 per pile). You get 1 disintegrate every level, max1, and you get a new fire scroll every level, I got to 5 fire scrolls, probably you can get more.
leoncalvin
Oct. 12, 2010
Fun but gets boring easy
xopods
Oct. 13, 2010
(AUTHOR COMMENT): Interesting. I didn't anticipate that people would want a "continue" feature... it really isn't that kind of game. I think it would get much more boring if you could continue indefinitely, as there isn't a plot progression to work through; it'd be like playing Tetris if the screen just got cleared every time you got to the top and you could keep going. There's no end to it; you just keep going until you die, and you try to get the highest score possible. I'm an old fart (31 now), so I'm nostalgic for the old days of games that were about high scores, rather than about completion.
@air139: As I said in the description, the basic mechanic is from "Robots" which is one of the oldest computer games there is; look it up on Wikipedia. I'm sure there are lots of open source versions. However, Oliver adds a lot to that game; the original would be like Oliver on Simple mode, but with unlimited teleports, no rewards for rapid completion, etc., and no Disintegrate.
brate2
Oct. 12, 2010
sweet game
I think you should probably add a "Retry" button.
squirrelcity
Oct. 12, 2010
Well done man! Pretty good idea for a game!