ShieldAvoider
oleh wolfheat
Add to your home screen for quick access
Install this game
Tap the Share button, then "Add to Home Screen" to install this game for quick access.
ShieldAvoider
Tag untuk ShieldAvoider
Deskripsi
Game tipe avoider/survivor. Pemain (bola hijau) mencoba menghindari musuh, yang diwakili bola merah. Di sekitar pemain ada bola lain yang berfungsi sebagai perisai, menghancurkan musuh yang bersentuhan.
Cara Bermain
ShieldAvoider. GERAKAN - MOUSE. PERISAI - TOMBOL MOUSE KIRI. Gunakan mouse untuk menggerakkan pemain, hindari semua musuh. Saat menekan tombol mouse kiri, perisai akan berputar mengelilingi pemain, gunakan perisai ini untuk mengalahkan musuh. Namun kamu butuh energi agar perisai bekerja dengan baik. . Kamu akan mendapat bonus skor jika membersihkan area sebelum waktu habis, dan jika tidak membunuh mereka, area akan segera penuh. Game berakhir saat hero-mu menyentuh musuh. Game ini dibuat dalam satu hari, dan ini adalah game pertama saya yang dipublikasikan. Saya harap bisa mendapat masukan tentang gaya pemrograman saya dan semoga bisa membuat game yang lebih baik ke depannya. Silakan beri feedback! EDIT: . Ditambahkan pemburu abadi agar tidak bisa bersembunyi. Sekarang kamu harus terus bergerak. /wolfheat
Pembaruan dari Developer
v 0.60 18/2
BUGFIX: Record level changed to correct value.
v 0.70 18/2
changes: Increased the spawning distance of enemies. Each level is now 8sec (previusly 10). Increased the bonus of clearing levels earlier. Added an immortal hunter.
v 0.72 Text fixes and Colors changes
Komentar
wolfheat
Feb. 18, 2010
Thanks for the comments. The balls do apear randomly, but if they are ontop of the player they are moved away, but I guess I should make that area a bit wider since they do apear to close. Since this is my first game I want to get used to the process of publishing a game, and I would not have published this if it wasnt the first one. Now I know the process, and can probably soon publish some of the other/better games I got up working. Anyway thanks for all comments, Ill try to listen and learn as much as I can from them! Ill also look into changing some parts.
jibjabjessie
Feb. 18, 2010
It's ok considering it was made in one day. Then again, I prefer games that are more polished and put more work into, so I cannot truly compare this work to the work of some of the other highly rated games. For suggestions, there's kind of a downfall in that you don't really have to move in order to play. Simply click once when the balls get too close and you're done. Also, it's a bit unfair that balls spawn on top of your own. Other than that, I would polish the game more with better graphics and music. I really would not have released a game unless it was 100% done.
wertyujh
Feb. 18, 2010
pretty nice, only 1 thing: the balls appear randomly, so they can hit you if they appear, wich is unfair.
maybe an timer?
or nice fade-in?
(the fade is _alpha ; 100 is totally visible, 0 is invisible)
darkot67
Feb. 18, 2010
im first :D
darkjonas8
Jan. 20, 2012
oh and forgot to say. this would look amazing with the player as a warrior swinging his sword instead of shield and the random walkers was tradesmen/citizens and the follower was a kinda a stalker guy (wich was the only one that knew u killed the king). would look good at a market or even as lvls through a medevial city. :)