Ram Time!

Ram Time!

oleh wiesi
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Ram Time!

Rating:
3.2
Dirilis: June 26, 2014
Terakhir diperbarui: June 26, 2014
Pengembang: wiesi

Tag untuk Ram Time!

Deskripsi

Saksikan drama menegangkan terungkap, kisah penipuan, cinta terlarang, dan legenda kuno! Sejak zaman kuno, kambing bermata empat menghendaki permata dibawa saat upacara penabrakan sang ksatria, demi takdir. Tiga pemberani, dipimpin seorang bijak berusia 20 tahun, seorang penyihir, terpanggil oleh tradisi. Dua adalah sepupu setengah dari pernikahan, terkait dengan penyihir, sepupu ganda dari saudara kedua di pihak ibu, tiga generasi ke bawah hingga raja. Hasrat tak terbendung mendorong mereka menabrak jalan, menemukan jati diri baru dan membuktikan kejantanan seperti bulan-bulan sebelum hari lahir mereka, menancapkan phallus di setiap menara hingga semuanya runtuh, menyatukan kerajaan. Majulah, pimpin, dan bersihkan tanah dari bayangan jahat, bersihkan wilayah yang diklaim TUHAN, untuk memanen buah, permata kehidupan, satu demi satu, menuju ksatria dan generasi berikutnya.

Cara Bermain

Panah untuk bergerak, spasi untuk sihir. Kumpulkan makanan untuk mengembalikan kesehatan

Komentar

0/1000
Sylvan avatar

Sylvan

Jun. 26, 2014

15
0

Nice start, now add upgrades, missions, give it some more depth and playtime.

Sylvan avatar

Sylvan

Jun. 26, 2014

19
1

ideas for upgrades: bigger better ram, more peons carrying, improved wizard... you could start with a single guy with a stick and end up with an all-crushing, steampowered walking fortress.

PorcoMau avatar

PorcoMau

Jun. 26, 2014

9
1

Funny game, but maybe when respawning we should keep the lvl we were at.

bc057 avatar

bc057

Jul. 01, 2014

5
1

It is a fun game, but surviving is too random that it is very hard to find food sources to sustain.

kurei13 avatar

kurei13

Jul. 01, 2014

4
1

The ingame music really reminds me of Metroid. Otherwise I`m not too impressed. It`s way too luckbased to take any skill and record hunting only makes sense if things are fair to a player. This would be excusable if there were more depth and skills to adapt before starting play (like taking a fixed amount of skills before starting to go for different builds). Exchanging Peons for Golem by playing a mana-heavy build that can circumvent the lack of food using its summons. Or a warrior build that could actually kill the krakens for a food source and faster experience gains. An engineer/scholar build that could replace the sorceror shooting with a cannon that doesn`t use mana, but has a cooldown and could repair the ram, but loses double energy from monster encounters. Or just skip all that and make it an upgrade game, where you could buy better rams over time and so on.