Rhythos! Arcade BETA
oleh terra0nova
Rhythos! Arcade BETA
Tag untuk Rhythos! Arcade BETA
Deskripsi
Bertarung melawan 15 musuh unik dalam RPG pertarungan waktu nyata yang menggabungkan elemen terbaik dari game ritme dan fighting. Menekan *Tombol Escape* adalah satu-satunya cara menutup menu toko dan pencapaian. Setiap jenis senjata punya kelebihan dan kekurangan. Meskipun tombak memberikan damage terbesar, cooldown-nya jauh lebih lama! Kamu bisa baca detail tentang mekanik pertarungan, senjata, dan mantra di manual: "http://fancyfishgames.com/rhythos/":http://fancyfishgames.com/rhythos/. Ini adalah game April One Game A Month saya, meski beberapa kerangka dasarnya sudah saya kerjakan sejak Maret. Saya ingin suatu saat membuat RPG penuh dengan engine pertarungan ini, tapi untuk sekarang, coba saja dan beri tahu pendapatmu!
Cara Bermain
*Tombol Panah Kiri* - Menyerang dengan senjata yang dipakai. *Tombol Panah Kanan* - Menggunakan mantra (jika mana cukup). *Tombol Panah Atas* - Menghindar serangan untuk waktu singkat. *Tombol Panah Bawah* - Bertahan dari serangan untuk waktu lama. Menghabiskan 750 mana. *Enter* - Pilih. *Escape* - Batal/Tutup/Jeda.
Komentar
xsploit
May. 03, 2013
fun game, the 'get ready, get set fight' thing takes too long, seems like im waiting like 10 seconds for it to start, thats too long. umm i dont understand why there is a level 31 cap? surely you should be able to level indefinetly, enemies are cool but i think we need more weapons and a clear up of the shop screen, 3/5 for now
Yeah, I definitely want to expand on content, enemies, weapons, and out of battle gameplay and turn this system into a full RPG. It will take time, but it'll be worth it - I already have a lot of great feedback and suggestions for improvements. As for the level cap, at level 31, you've learned all of the spells and are more than powerful enough to defeat all of the enemies, so I capped it there, as it seemed silly to go higher, but once I add more content, higher levels are definitely a possibility!
xsploit
May. 03, 2013
hmm, how did anyone beat the shaman?
According to the highscores list, 12 people (including me) did. The Shaman has one pattern the entire battle: Cast, Idle, Cast, Attack. Hit down to defend when he casts his spell (just after it says "spell incoming"). If perfectly timed, the flame spell will deal 0 damage (and if well timed, it will only deal a few hundred damage). Attack and spellcast while he idles and attacks (his normal attack is pretty weak, don't bother blocking it). That should beat him!
Pytinka
May. 03, 2013
Really nice game!
dalegionaire
Jun. 23, 2013
Removal of lvl cap and new game+ would be nice.
Maybe some custom stats or talents just so you customize a bit more.
Nice beta so far.
JoshuaL207
May. 06, 2013
After finishing this, I honestly do enjoy it, it has an engaging combat system.
But in all total honesty? That is mainly what it feels to be, a demo of an excellent combat system. If you ever released a version of this with more of an RPG feel to it (Adventure mode, and stat points, or something different to happen during a level up other than the occasional spell unlock.) I would honestly pay good money for it. It doesn't do much, but what it does, it does beautifully, at that I am looking forward to the premise of the story, simply going from what the last boss said anyway.
Good work, I am looking forward to future releases, and if more time sinks were implemented, as well as more features, I could easily see this as a well selling Indie game, without a doubt.
Thanks a lot! That's definitely where I'm heading, and with all the feedback from the arcade BETA, I'll have a much better combat system to go along with my RPG elements! I hope you'll enjoy the full version when I release it!