RoboTanks

RoboTanks

oleh sem23
Laporkan bug
Laporkan Game
Loading ad...

RoboTanks

Rating:
2.5
Dirilis: October 15, 2015
Terakhir diperbarui: October 15, 2015
Pengembang: sem23

Tag untuk RoboTanks

Deskripsi

Desain RoboTank-mu dari 7 tipe tank berbeda. Pilih perilaku favoritmu, bagaimana RoboTank bereaksi di pertempuran. Kumpulkan upgrade dalam game dan jual atau pasang dari inventori. Beli item baru di toko atau upgrade toko untuk perlengkapan yang lebih baik! Buka 10 skill untuk berinteraksi dengan RoboTank, atau mendukungnya dengan serangan jarak jauh seperti serangan udara. Selamat bermain di game semi-idle/aksi ini!

Cara Bermain

RoboTank-mu berjalan otomatis, tapi kamu bisa memengaruhi perilakunya dengan rantai prioritas favoritmu. Saat naik level, kamu akan membuka 10 skill untuk mendukung atau berinteraksi dengan RoboTank-mu!

Komentar

0/1000
DylanW154 avatar

DylanW154

Oct. 15, 2015

1
0

Alright, I made it to level six, and it seems great so far, besides the bug I reported. So I'll pick up where I left off later.

sem23
sem23 Developer

Yeah! Have read your bug report. It's a known issue... so I will fix this asap! Thanks for your input & playing!

DylanW154 avatar

DylanW154

Oct. 15, 2015

1
0

I'm a level 4 now, and I'm enjoying the game so far!
Maybe add some form of ascension later in development, in case players get too far.

sem23
sem23 Developer

I was also thinking about ascensions and all the other things known from "idle games"... maybe i'll do so, but this would take some time i guess... i'll do my best ^^ thanks for input!

DylanW154 avatar

DylanW154

Oct. 15, 2015

1
0

It's pretty good man! ^-^ Not my choice of music for the gamestyle, but gameplay is great!

rick_slick avatar

rick_slick

Oct. 29, 2015

1
0

It would be nice to have some sort of indication on the equipment tiles themselves what grade (Very Poor, Poor, Normal, Good, Very Good, etc) they are without having to click on each one. Then, a way to sell by grade (maybe I only want to keep the best items, sell the rest, and inspect their statistics more closely.) Also, when you have a ton of items in inventory, scrolling through them bogs the game down (just like Robot Pets)... I assume your procedure/method prints the entire array of items every time the user scrolls... it should just print the visible range, that way the display speed is independent of array size. Not sure if this was intentional design. but if this is an "idle" game, then you need a way to automatically restart even after you lose. Otherwise, great game and much better than Robot Pets in terms of options/items/skills!!

Curgus avatar

Curgus

Mar. 05, 2016

0
5

This is a laggier, bulgier rip-off version of robopet...