no-one has to die.
oleh SammyBloo
no-one has to die.
Tag untuk no-one has to die.
Deskripsi
Pilih siapa yang hidup dan siapa yang mati. Keputusanmu mengubah segalanya. DESAIN- Sammy Madafiglio. ART- Cindy Xu. MUSIK- Jesse Valentine
FAQ
Apa itu No-One Has To Die?
No-One Has To Die adalah game visual novel puzzle online gratis yang dikembangkan oleh SammyBloo. Game ini memiliki narasi bercabang dan banyak ending berdasarkan pilihan pemain.
Bagaimana cara bermain No-One Has To Die?
Dalam No-One Has To Die, kamu memecahkan puzzle dengan membuat keputusan siapa karakter yang akan diselamatkan atau dikorbankan di gedung kantor yang terbakar, yang akan memengaruhi alur cerita.
Apakah No-One Has To Die adalah visual novel atau game puzzle?
No-One Has To Die adalah gabungan visual novel dan game puzzle, mengombinasikan elemen cerita interaktif dengan puzzle berbasis grid dan pengambilan keputusan.
Apakah No-One Has To Die memiliki banyak ending?
Ya, No-One Has To Die memiliki banyak ending yang bergantung pada keputusan dan solusi puzzle yang kamu ambil sepanjang cerita game.
Siapa pembuat No-One Has To Die dan di mana bisa memainkannya?
No-One Has To Die dibuat oleh developer SammyBloo, dan bisa dimainkan gratis di browser web.
Komentar
oongiman
Apr. 26, 2013
"no-one has to die" except the two security guards that nobody seems to care about
adamax
Jul. 13, 2013
The security codes arranged in a square grid say 'Rise from the ashes'!
VDOgamez
May. 10, 2013
In the last timeline when the visitor says "Hey, has anyone unlocked the door for me" there is a pause. I was absolutely expecting that it was going to say "Calculations complete. Fire on floor 1. One casualty unavoidable. Candidates: Visitor"
Sakgeres
Jul. 25, 2014
So that's why the phrase was: Christina lives. If they manage to find the bird it proves that Christina's mother Christina is still alive. And I had to read back to understand what Lionel meant when he said they were looking for a phoenix in the cockateils. Crazy reference to the characters dying in a fire. It's a very well thought-out game. The puzzles were simple, but it's very hard to design a puzzle that would work with all the different storylines with the same layout, considering the buildings they were in and stuff. So maybe that's why they had to keep it simple, and the main thing was the story anyway =)
aasninja
Oct. 04, 2013
I think my mind exploded. Or maybe it went to the past. Or future. I have no idea, honestly.