Darkpixels

Darkpixels

oleh rejoin
Laporkan bug
Laporkan Game
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Darkpixels

Rating:
2.4
Dirilis: November 22, 2010
Terakhir diperbarui: November 29, 2010
Pengembang: rejoin

Tag untuk Darkpixels

Deskripsi

Pixel-SNES-style =) Semoga kamu suka. Tolong laporkan bug ke saya =(. Terima kasih besar untuk GIMP =) dan http://charas-project.net/ dan kongregate. Mantra angin-api-tornado bisa dikendalikan dengan tombol panah, tapi agak sulit diarahkan. Perisai api mungkin lebih baik di beberapa situasi. Mantra tanah-air yang menumbuhkan pohon akan terus menyembuhkanmu jika kamu berdiri di bawahnya. Terima kasih atas laporan bug =P maaf semoga sekarang lebih seimbang. Memang sengaja dibuat cukup sulit di akhir. Saya sudah terlalu sering main saat membuatnya, jadi sudah tidak bisa menilai tingkat kesulitannya.

Cara Bermain

Saya sudah buat tutorial kecil di awal, seharusnya mudah dipahami =). Gunakan TOMBOL PANAH untuk BERGERAK, TOMBOL A di keyboard untuk MENEMBAK, dan TOMBOL S untuk mengeluarkan MANTRA KUAT. Untuk mengeluarkan mantra kuat, kamu harus mengumpulkan permata dulu. Beberapa permata bisa digabung, beberapa saling menetralkan. Ada 4 permata: Api, Tanah, Angin, dan Air. Tips: Mantra S-Tombol Hijau dan Biru-Hijau akan menyembuhkanmu, Merah membuatmu kebal. Menggunakan mantra S-Tombol akan menghabiskan permatamu.

Pembaruan dari Developer

Nov 22, 2010 6:08pm

Wow, ok i hope this will be the last updateโ€ฆ i think i wiped out all bugs.

All doors will open after you collected all the keys on a map. Sometimes you have to kill monsters to make a key appear, or simply stay alive for some time. some doors will be open from the beginning. some keys are hard to see, but none is completly hidden.

Added some gems and highered the damage. Still, better donโ€™t waste them too fast =).

If u get stuck, wich hopefully wonโ€™t happen, just actualize the browser window and use the continue option.

All progress gets saved. However, save games will disappear if you start a new game, or delete your cookies =P

Komentar

0/1000
Scoat avatar

Scoat

Nov. 22, 2010

5
1

Ehhh, it's alright, but a few things need changing.
Enemies appearing from nowhere? That's ok, but not when they appear on top of you or continuously respawn no matter how many there are already on screen.
The damage also seems off. You should be able to knock them back or kill them much easier. It's no fun to shoot them, wait for your attack to recharge then shoot them once more when there are 10 enemies all coming at you and backing you into a corner.

The idea was nice...

dee4life avatar

dee4life

Nov. 23, 2010

1
0

It is an ok game. It could be really good though. Obviously the bugs need fixed. The spells seem totally random and not really controlled. It needs to be either story driven where you reach the exit rather than a door on every screen or it needs a set number of levels where you need to clear each level and exit through the door? It seems to be somewhere in the middle at the moment. Good effort though.

Verdandeify avatar

Verdandeify

Nov. 22, 2010

2
1

This game could benefit from some audiovisual feedback when you hit enemies. At first I wasn't sure if that little lightning bolt was killing dudes or if they were ignoring it.

Supercowz avatar

Supercowz

Nov. 22, 2010

3
3

Am I a vampire? 'Cause every time press 'A' my guy sparkles.

Sanmei avatar

Sanmei

Nov. 22, 2010

3
3

The basic spell's lack of control has managed to render the first level unbeatable for me. Defeat five enemies with a spell which does imperceptible damage and more often than not goes diagonal up-right when the monsters spawn to your immediate left? Steep difficulty curve much?