FlowShooter
oleh netravelr
FlowShooter
Tag untuk FlowShooter
Deskripsi
FlowShooter menghadirkan nuansa baru pada game shooter top-down klasik. Game ini menyesuaikan statistik musuh berdasarkan kemampuanmu untuk mencapai kondisi "flow". Bisa nggak kamu menaklukkannya? *Pendahuluan*. Di era sekarang, pemain video game sangat beragam dalam hal kemampuan menyelesaikan misi. Tugas desainer adalah menyeimbangkan gameplay agar cocok untuk semua orang, tapi akan lebih mudah jika game bisa menilai performa pemain dan menyesuaikan secara otomatis. Game ini adalah contoh penerapannya. Makalah penelitian tentang "Menciptakan Flow dengan Musuh yang Berubah Dinamis" tersedia di situs saya http://johnpdoran.com.
Cara Bermain
*WASD/Tombol Panah:* Bergerak. *Klik kiri:* Menembak satu peluru. *Klik kanan:* Gunakan spesial. *Scroll Mouse:* Zoom in/Zoom out. *Esc:* Kembali ke menu utama
Komentar
Hfitzy
May. 28, 2013
To - Game-maker
A good game, nice idea and I really like the touch of instrumentals. Several points that my fellow players may suggest: First, Instead of 70 enemies all having 1 for speed and 10 for damage, maybe it be better if there was a change in the random settings? Also a variation of enemies with different attributes would definitely bring about more colour to the game - keeping it spontaneous. Have you also considered the idea of different levels or upgrades to the blue sphere as the player progresses?
Good concept and nice game, I hope these ideas may be of some use to you :D
HappyWhippings
May. 16, 2012
The concept works, but it would be an idea to put in a reaction time statistic as well. (time they enter the camera's field of view-being shot/number of enemies) and base it off that because when you're waiting ten minutes for one to come along and manage to hit it you're gonna have an acuracy of 100% :P
Enlightening though!
penguinoid
Mar. 16, 2011
It starts out way, way too slowly. The game should remember when you demonstrate that you're not a noob, to start off faster than 1 enemy every 10 seconds that you can kill with a single shot.
PhoenixGF
Feb. 16, 2011
A novel concept, but the reactive aspect is rather slow, i.e. the "flow" adjust at such a slow rate that the standard gamer will likely not reach the full potential of the game before the timer runs out.