Bloomo: A Submarine Adventure

Bloomo: A Submarine Adventure

oleh moonmana
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Bloomo: A Submarine Adventure

Rating:
3.4
Dirilis: May 24, 2012
Terakhir diperbarui: May 24, 2012
Pengembang: moonmana

Tag untuk Bloomo: A Submarine Adventure

Deskripsi

Petualangan bawah laut yang seru bersama kapten Bloomo dalam pencarian tanaman langka. Fisika bawah laut yang realistis. Cerita non-linear, berbagai ending (kamu bisa menyelamatkan dunia atau membiarkannya hancur). Perangkap berbahaya, tempat rahasia, dunia luas dan puzzle menarik dalam satu game!

Cara Bermain

Tombol panah atau WASD untuk bergerak, klik mouse untuk menembak harpun

FAQ

Apa itu Bloomo: A Submarine Adventure?

Bloomo: A Submarine Adventure adalah game aksi-petualangan side-scrolling di mana kamu mengendalikan kapal selam untuk menjelajahi gua dan lingkungan bawah laut.

Siapa pengembang Bloomo: A Submarine Adventure?

Bloomo: A Submarine Adventure dikembangkan oleh MoonMana.

Bagaimana cara bermain Bloomo: A Submarine Adventure?

Di Bloomo: A Submarine Adventure, kamu mengemudikan kapal selam, memecahkan puzzle, mengumpulkan item, dan menavigasi rintangan bawah laut untuk maju ke level berikutnya.

Apa saja fitur utama Bloomo: A Submarine Adventure?

Fitur utama Bloomo: A Submarine Adventure meliputi eksplorasi bawah laut, mekanik pemecahan puzzle, pengumpulan item, dan bahaya lingkungan.

Apakah Bloomo: A Submarine Adventure memiliki sistem progres atau peningkatan?

Ya, seiring kamu maju di Bloomo: A Submarine Adventure, kamu bisa menemukan peningkatan dan item yang memperkuat kapal selam dan membantumu menjelajahi area baru.

Komentar

0/1000
Zag24 avatar

Zag24

May. 27, 2012

8
0

Not bad. It needs more thinking problems and less wandering around. A map overlay would fix the latter issue. For the former: A button you have to hit with the harpoon; lever that you get past by putting weight on the short end. A mine that you drop into an area to clear it by manipulating the wire it is attached to (then you shoot the wire to release it); gears that you turn by repeated harpoon hits, which turns gears to open a door. etc.

Pferdehintern avatar

Pferdehintern

May. 25, 2012

10
1

Alright, so slowly touching the stone walls does harm me, but crashing through a big heavy box doesn't leave a scratch...

LordBucket avatar

LordBucket

May. 24, 2012

22
4

Like the concept, but after a few minutes of wandering around aimlessly I find myself getting bored with it.

RebeccaG10 avatar

RebeccaG10

May. 24, 2012

20
6

Map ability would be helpful but other than that it is addicting and a good challenge.

Sequana avatar

Sequana

May. 24, 2012

9
3

Entertaining little game, good concept but a little to short with almost nothing happening most of the time. I would like to see it get a little harder e.g. having to keep an eye on oxygen or safe airpockets to repair the engine with spareparts from the garbage lying around. Actually a 3/5 but because the ending was so surprising and ... cute ... kind of 4/5. Furthermore i am against adding an automap but would second any suggestion concerning traveling back to prior chapters.