vel.blast()
oleh lucidrine
vel.blast()
Tag untuk vel.blast()
Deskripsi
"Bagaimana kamu menghadapi bullet hell tanpa senjata?" Hai semua, tema unik kita hari ini adalah 'tanpa senjata' :). Bagaimana rasanya menjadi salah satu "musuh tak bersenjata" yang biasanya kamu hancurkan di game shooter lain? =====. Kendalikan kapal tanpa senjata. Hindari ribuan peluru musuh. Gunakan perisai energi yang bisa menyerap dan memantulkan proyektil mereka untuk menghancurkan mereka sendiri. Bertahanlah dari gelombang musuh tanpa akhir dan lihat seberapa jauh kamu bisa melaju. Coba terus maju dengan upgrade dan pencapaian! Situs pengembangan: http://fandrey.lucidrine.com/
Cara Bermain
- Mouse untuk menggerakkan kapalmu. - Tahan tombol kiri mouse untuk mengaktifkan perisai. - Lepaskan tombol kiri mouse untuk meledakkan perisai (melepaskan peluru yang diserap dan memantulkan peluru di sekitar). - P untuk Jeda. - M untuk menghidupkan/mematikan Musik. - S untuk menghidupkan/mematikan SFX. - V untuk menghidupkan/mematikan suara.
Komentar
z3ro
Mar. 15, 2010
i love your work 5/5
Lz_erk
May. 14, 2010
Wow. I haven't played a Flash action game with swift, fresh gameplay like this since Amorphous+.
grendel9
Jan. 10, 2010
Hahahaha, lvl33.
Awesome, great music and sound effects.
I find it interesting that while enemy bullets are colored (which is absolutely necessary for dodging bullets of a specific color), the enemy ships themselves aren't. This makes it virtually impossible to avoid specific ships, and so I can make stupid mistakes like releasing bullets right on top of a ship that explodes with 8 EM bullets. Of course giving ships colors would mean too many distracting colors at once, but I find this interesting =).
shadow343
May. 27, 2010
THIS FLASH DEVELOPER HAS OFFICIALLY MADE #1 ON MY LIST
5/5
jimbo486
Mar. 01, 2010
Great game, I got deflect range to lvl 3 after the first two plays, then got 41000 upgrade points on my next try. The upgrades are not too slow, you just have to pick the right one. Excellent gameplay. I wish there were more options for difficulty, I enjoyed the faster pace but hated waiting through 10 phases to get there. I agree the energy bar, health, etc was in a bad position though. move to top or sides would be better