An Amazing Soul
oleh kygron1
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An Amazing Soul
Tag untuk An Amazing Soul
Deskripsi
Tingkatkan kemampuanmu sambil mengumpulkan artefak. Pecahkan misteri bentuk-bentuknya.
Cara Bermain
Mouse untuk semua aksi. Arahkan kursor ke skill untuk melihat efeknya seiring waktu dan ke tombol untuk melihat efek langsungnya. Naik tingkat dengan artefak kapan pun bisa. Naik tingkat tanpa artefak jika permainan terasa terlalu lambat.
Pembaruan dari Developer
I think I actually fixed the โstuckโ bug this time, thanks to a commenter. You guys were overloading progress and then multi-clicking โComprehendโ faster than the game updates. (youโre going to be disappointed with one of the artifactsโฆ)
Please comment below or on discord what you think of the use of (external) auto-clickers. In future games, should I limit clicks or let people โcheatโ and get away with it? Should I avoid requiring lots of clicks? anything else you want me to know?
FAQ
Apa itu An Amazing Soul?
An Amazing Soul adalah game idle incremental yang dikembangkan oleh kygron di mana kamu mengendalikan jiwa yang mengumpulkan energi untuk meningkatkan kekuatannya.
Bagaimana cara bermain An Amazing Soul?
Di An Amazing Soul, kamu mengklik atau mengotomatisasi pengumpulan energi untuk menumbuhkan jiwamu, membuka upgrade, dan mencapai tahap progresi baru.
Apa saja sistem progresi utama di An Amazing Soul?
Game ini memiliki upgrade incremental, produksi energi, dan peningkatan tahap sebagai inti sistem progresi.
Apakah An Amazing Soul menawarkan progres offline?
Ya, An Amazing Soul mendukung progres offline sehingga kamu tetap mendapatkan sumber daya meski tidak aktif bermain.
Di platform mana kamu bisa bermain An Amazing Soul?
An Amazing Soul tersedia gratis sebagai game browser di Kongregate.
Komentar
FlatDragon
Jun. 04, 2020
Ah, there was one other minor annoyance - Tooltips get in the way of clicking sometimes. Have to drag the cursor off the button before moving down to the next button. Very minor gripe, but still annoys me to some extent. xD
bluebowls
Jun. 01, 2020
Straight clicker game, nothing idle about this.
The game goes fastest if you click a lot, but its easier if you click a little and wait a lot. This is more true later in the game. I want to support both styles of play. But I'm glad you like clicking, you can try my other games that are far less idle than this one.
AingeruJ
Jun. 04, 2020
Please, what are exctly the diffrences of "Comprehend", "Trasscend" and "Ascend"?
And between "Knowledge" and "Wisdom"?
Multiplier = (Knowledge + earned) * Wisdom; Wisdom is never reset, Knowledge increases slowly until reset with Ascend. The rest is the mid-game mystery.
Rythmyo
Jun. 21, 2020
i use the transcend button when ever possible, but it seems you need a certain code and there is absolutly no indicator ingame. not good game design
termt
Jun. 06, 2020
"Should I avoid requiring lots of clicks?" Yes. Dear god, yes. Preventing auto-clickers? Currently my mouse being able to click by itself just barely makes this game tolerable.
Thanks for the feedback. So many games require this many clicks that I'm used to it and even tested entirely without an autoclicker. Feel free to use one, but I balanced the game based on 100 clicks being a minor challenge. An OP autoclicker can drown out the need for skill management, which should change over time.