Collectivization
oleh ixperience
Collectivization
Tag untuk Collectivization
Deskripsi
Game strategi seru yang mudah dipelajari namun menantang untuk dimainkan.
Cara Bermain
Tonton tutorial dan gunakan mouse
FAQ
Apa itu Collectivization?
Collectivization adalah game idle incremental yang dikembangkan oleh ixperience di mana kamu mengelola dan memperluas pertanian kolektif.
Bagaimana cara bermain Collectivization?
Di Collectivization, kamu mengotomatisasi pengumpulan sumber daya, membangun bangunan baru, dan mengoptimalkan rantai produksi untuk meningkatkan hasil pertanian kolektifmu.
Apa saja sistem progresi utama di Collectivization?
Progresi di Collectivization dicapai dengan membuka dan meningkatkan bangunan, mengelola tenaga kerja dan produktivitas, serta memperluas efisiensi kolektifmu seiring waktu.
Apakah Collectivization memiliki progres offline?
Ya, Collectivization adalah game idle yang tetap menghasilkan sumber daya dan progres saat kamu offline.
Apa fitur unik dari Collectivization?
Keunikan Collectivization adalah fokus pada manajemen pertanian kolektif bertema Soviet yang dipadukan dengan mekanik idle dan otomasi sumber daya tradisional.
Pembaruan dari Developer
Numeric stepper for setting the win percentage has been added. You can now set the winning percentage on the screen where you choose which color you want to play.
Komentar
timh2144
Dec. 23, 2012
would prefer click-move-release rather than drag-drop - hard to drag a flashing icon. also hexes a little small - could be increased perhaps 25-30%. playable enough - 3/5
Swordalchemist
Oct. 02, 2011
Pretty good game, but still has a lot of glitches 4/5
euanstevenson
Mar. 02, 2011
Game does have a glitch when placing a castle after loading a new map
Novirtue
Feb. 17, 2014
I've always wanted an army of lawyers =] I love this game! Very easy to beat the computer, but still super fun!
Brandon816
Nov. 10, 2009
I think I found out what causes the bug that causes your units to be fired even though you have enough money to pay them. When an 'area' doesn't have enough money to pay its units, it seems that it fires all units it can't pay for that were on it's land as of the turn BEFORE. So, for example, if you take over an enemy tile with a judge, odds are that if you don't completely take over the whole area you will lose your judge the next turn.