Smart Mutation
oleh Helldrake
Smart Mutation
Tag untuk Smart Mutation
Deskripsi
***###PENTING###***. Baca instruksi di deskripsi ini. Tidak ada tutorial di dalam game! Kamu adalah makhluk mutan yang dibiakkan di laboratorium. Tujuanmu adalah melarikan diri! Jelajahi kandang tempatmu dikurung, temukan urutan DNA (berbentuk berlian warna-warni, ya) dan dapatkan kekuatan baru
Cara Bermain
WASD atau TOMBOL PANAH untuk bergerak (Tombol panah direkomendasikan). Ganti mutasi dengan tombol angka. Harus dibuka dulu. 1 = Normal. 2 = Brute. 3 = Sticky. 4 = Speedy. Hindari makhluk berbahaya dan sinar keamanan sebisa mungkin. SPASI untuk mengulang level jika kamu terjebak
Pembaruan dari Developer
Fixed all the bugs (maybe).
Flipped the design on the third stage.
Deaths Count leaderboard should work now!
Komentar
CraftyTurtle
May. 24, 2012
The hurdle of the sensors (yellow balls) is high enough that the average gamer would quit before figuring out the sequence. Then they'd write a comment like this one.
FlashFist
May. 24, 2012
Too hard for me... Way to hard for the average gamer.
kgy121
May. 24, 2012
While I admit to having raged at the shooting part (mostly because I had to do it several times after messing up on the next room, dying while still holding right and appearing in the middle of that room), but the part where I did rage quit was after getting to the exit. Was there supposed to be something at the end?
Something like a new room when you hit the exit, or anything really, would be nice.
As i told someone above, that's a bug. Its the first one in the "To fix" list. im sorry about that Edit: FIXED
Hagaren2310
May. 28, 2012
*Dies 41564618189184181691 times*
F*CK THIS SH*T.
PurrNaK
May. 24, 2012
Basic design. The holes in the walls aren't very obvious. You may lose a lot of people because they don't know where to go. In the third area it's really hard to jump over the balls. I can get past two of them then get nailed by the third. I ended up quitting because of it. Basic game design needs. Show the goals. train the user. Then increase difficulty. Make the user invest time and interest in the game before it gets too hard or they quit.
Thank you very much for the detailed response, but I was going for the style of games like "I wanna be the guy" or the hacked levels of Mario Bros. The game is annoying, i know, but once you get the timing of the shooting thing, its honestly not that bad.